/************************************************************************ * * obj_info.txt * * This is an info file for the Rayshade Standard Header * Files. It contains info about things used in the object .rh * files. * * Please do not edit this file, or any of the other files in * this package! Make additions to these in your own separate * file. If you think you have something that should be added * permanently, please send it to Larry Coffin and/or David * DeBry (email addresses listed below). If we include it in * the next release, we'll put your name in the contributor's * list. * * Contributors (in alphabetical order): * Larry Coffin * David DeBry * Stuart Warmink */ /**************************************************************************** * * Variable headers used in the different primitives. Use these with * variables declared with "#define" statements. For example, * "#define RSPv0001_len() ..." would define the "len" variable for the object * using the RSPv0001_ variable header. This allows meaningful variable * names without conflict between the different primitives. * * Any unassociated headers are free to use in new primitives. */ header primitive using this header <.rh file> RSPv0001_ RSProundedcylinder() RSPv0002_ RSProundeddisc() RSPv0003_ RSPjewel_8pt() RSPv0004_ font_ RSPv0005_ font_ RSPv0006_ font_ RSPv0007_ RSPv0008_ RSPv0009_ RSPv0010_ RSPv0011_ RSPv0012_ RSPv0013_