21 Horowitz, Marc marc 6-3 3 y no checklist, erik kay graded and said it was aok 1. 24 You step through x and y in the world and hope that this will set every value in the image. However, due to perspective projection, this is not always guaranteed. Instead, you should be stepping through the image and determining the intersection with the sphere. This was shown in class... In addition, your view and light vectors are dependent on the surface point. We asked you to make the infinite viewer/lightsource approximation so that shading can be discriminated. 2. 40 What's the purpose of dividing the color by 3 (ConstPlot.C) 3. 30 ----- 94