Stellar Export of CMS.300/CMS.841 Intro to Videogame Studies Fall 2009
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Class Procedures and Assignment Overview
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Huzinga, Johan: Nature and Significance of Play as a Cultural Phenomenon
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Caillois, Roger: The Definition of Play & The Classification of Games
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Sutton-Smith, Brian: Play and Ambiguity.
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Murray, Janet: From Additive to Expressive Form
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Aarseth, Espen: Ergodic Literature
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Wolf, Mark J. P: The Videogame as a Medium
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Grodal, Torben: Video Games and the Pleasures of Control
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Rusch, Doris: Emotional Design of Computer Games and Fiction Films
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Frasca, Gonzalo: Simulation versus Narrative: Introduction to Ludology.
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Celia Pearce: Towards a Game Theory of Games
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Costikyan, Greg: Games, Storytelling and Breaking the String
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Frasca, Gonzalo: Ludologists love stories too. Notes from a debate that never took place
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Juul, Jesper: Games Telling Stories? A brief Note on Games and Narratives.
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Rusch, Doris C. and Koenig, Nikolaus: Perspectives on Emotion Strategies in Computergames
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Hunicke et al: MDA: A Formal Approach to Game Design and Game Research
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LeBlanc, Marc: Tools for creating dramatic game dynamics.
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Bogost, Ian: Procedural Rhetoric
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Juul, Jesper: A Certain Level of Abstraction.
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Rusch, Doris C. and Weise, Matt J.: Games about LOVE and TRUST?
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Koster, Raph: A Theory of Fun (chapters 2, 3, 11)
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Bogost, Ian: Wii’s Revolution is in the Past
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Griffin, Stephen: Push. Play. An Examination of the Gameplay Button
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Murray, Janet: Agency
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Ryan, Marie-Laure: Introduction to Narrative as Virtual Reality
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Jenkins, Henry: Game Design as Narrative Architecture
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Pearce, Celia: Narrative Environments - From Disneyland to War of Warcraft
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Fernandez-Vara et al: Evolution of Spatial Configurations in Videogames
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Bartle, Richard: Making Places
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Fernandez-Vara, Clara: Labyrinth and Maze
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Nitsche, Michael: Mapping Time in Video Games
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Novak, Marcos: Liquid Architectures in Cyberspace (optional)
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Murray, Janet: Immersion
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McMahan, Alison: Immersion, Engagement, and Presence.
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Ryan, Marie-Laure: The Text as World - Theories of Immersion
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Hocking, Clint: Game Designers' Rant 2008
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Hocking, Clint: i-fi: Immersive Fidelity in Games
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Juul, Jesper: Rules and Fiction (optional!)
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King, Geoff / Krzywinska, Tanya: Realism, Spectacle, Sensation
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Boal, Augusto: Theatre of the Oppressed
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Frasca, Gonzalo: Videogames of the Opressed
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Adams, Ernest: Postmodernism and the Three Types of Immersion
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Bartle, Richard: Hearts, Clubs, Diamonds, Spades: Players who suit MUDS
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Taylor, T.L.: Finding New Worlds (From Play Between Worlds)
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Consalvo, Mia: Cheating. Gaining Advantage in Videogames
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Csíkszentmihályi, Mihály: Flow. The Psychology of Optimal Experience.
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Flanagan et al.: Values at Play
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Takahashi, Dean: Ethics of Game Design
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Kutner, Lawrence & Olson, Cheryl: The Big Fear (excerpt from Grand Theft Childhood?)
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Kutner, Lawrence, and Cheryl Olson: Grand Theft Childhood?
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always_black: Bow, Nigger
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McGonigal, Jane: This is not a game: Immersive Aesthetics and Collective Play
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Nitsche, Michael: Claiming its Space: Machinima
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Bogost, Ian: Comparative Videogame Criticism
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Gingold, Chaim: What WarioWare Can Teach Us About Game Design
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Robinett, Warren: Adventure as a Video Game: Adventure for the Atari 2600
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Wyckoff, Richard: Postmortem: DreamWorks Interactive’s Trespasser
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Rouse, Richard: Game Analysis: Centipede
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Raessens, Joost: Playful Identities, or the Ludification of Culture
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Goldstein, Jeffrey: Immortal Kombat: War Toys and Violent Video Games
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Turkle, Sherry: Aspects of the Self
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Gee, James Paul: Semiotic Domains: Is Playing Videogames A "Waste of Time"?
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Johnson, Steven: Games (Everything Bad Is Good For You)
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Well Played
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Bogost: Persuasive Games: Performative Play
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Rusch, Doris: Mechanisms of the Soul - Tackling the Human Condition in Videogames
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Bogost: Persuasive Games: Gestures as Meaning
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Bully - Kirk Battle (L.B. Jeffries)
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Shadow of the Colossus - Nick Fortugno
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Montfort: Portal of Ivory, Passage of Horn
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Rusch: Staring into the Abyss - A Close Reading of Silent Hill 2
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Hocking: Ludonarrative Dissonance in Bioshock: The Problem of What the Game is About
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Mary Flanagan - Designing for Critical Play