\documentclass[char]{conditionechoblueshift}
\begin{document}
\name{\cAlphaAsst{}}

\cenquote{``We live on a placid island of ignorance in the midst of
black seas of infinity, and it was not meant that we should voyage
far.''}{--H.P. Lovecraft}

You are \me{}, a proud member of the great race of
\bAlpha{\MYrealname}, known as \bAlpha{} to the ignorant air-dwellers.
You have been sent to Dunwich to negotiate a treaty with the
air-breathers and with your rival race of \bBeta{\MYrealname}, known
as \bBeta{} to the humans.  You thought your race had wiped out the
last of \bBeta{\MYrealname} decades ago, but like the vermin they are,
they have come creeping back -- and in worrisome numbers and strength.

Their arrival comes as an unwelcome surprise.  You don't really care
that they want to try to share your supply of \iAtmospherium{}.  But
there's more than just valuable ore up for grabs in these
negotiations\ldots

Though you've kept it secret from everyone, you have always worshipped
-- indeed, been \emph{fascinated by} -- the Elder Gods.  Legends tell
of the Ancient Ones, the dread gods that lie asleep on the seafloor in
the sunken city of R'lyeh.  Years of research into these dark
mysteries (you don't even want to think about what the priests would
do to you if they found out what you did to gain this knowledge) have
allowed to narrow in on the location of the lost city.  All the signs
point to one conclusion -- that it is located in the region known to
the air-dwellers as \mLandMass{}.  It is of vital importance that your
race retain possession of this region.

Your research has also unearthed something surprising -- the artifact
that the humans have dug up and are now waving around like a toy holds
terrible power.  You believe that the \iReligiousArtifact{} holds the
key to a ritual that will eventually awaken the slumbering Elder Gods.
And \bBeta{\MYrealname} want you to give these both up in the name of peace
between your races, as if the ignorant scum were ever worthy of gazing
upon the true visage of the dread Ancient Ones.

You are here as the assistant to \cAlphaRep{\formal}, representing
\bAlpha{\MYrealname} to the humans.  \cAlphaRep{} will be taking part
in the negotiations, and you suspect \cAlphaRep{\they}'ll focus mostly
on the value of \iAtmospherium{} while disregarding the precious
relics that could awaken the Great Ones!  You \emph{cannot} allow this
to happen -- if you give up the land and the artifact, the opportunity
to awaken the Elder Gods may never come again.  Somehow, you have to
make \cAlphaRep{} see reason.  \cAlphaRep{\They}'ve already rebuffed
one of your attempts to explain this to \cAlphaRep{\them}, so make the
next one count.  \cAlphaRep{\They} was mumbling something about some
religious ritual - maybe if you helped \cAlphaRep{\them} with that,
\cAlphaRep{\them}'d be more willing to listen.

Even if you can't convince \cAlphaRep{} of the importance of the
\mLandMass{} and the \iReligiousArtifact{}, all might not be lost. You
know that, backwards as they are, some of these airbreathers are aware
of the greatness of the Old Ones and might know of another manner of
summoning them. In a place like Dunwich, filled with people whose
lives are centered around the occult, there must be at least a few
worshippers of the Old Ones -- known to some as the \bCthulht{}. You
fear that you might not be able to get the \mLandMass{} and thqe
\iReligiousArtifact{} due to \cAlphaRep{}'s indifference to the their
importance, but if you manage to make contact with the \bCthulht{},
this may not matter.

You have hard evidence that the Elder Gods are blessing your mission.
Last night, you had a strange dream clearly sent by the Old Ones. You
were standing in a strange, gray room, clearly of human design.  To
your right you could see two figures, both human.  The one immediately
to your right seems to be a young \cFrosh{\human} (named
\cFrosh{\intro}, you realize) and you get the sense that the Great
Ones intend for \cFrosh{\them} to lead you.  Further on you can spot a
distinguished-looking \cMP{\human} -- it's the human government
representative, \cMP{\intro}.

If all else fails, you do have another backup plan. You have been
given partial blueprints for some mysterious device, preserved in your
race's underwater archives for centuries. Your scientists lack the
knowledge or technology to understand it, but they believe it to be a
powerful occult weapon from the time of the Great Wars.  If completed,
it would give your noble race a powerful strategic edge over
\bBeta{\MYrealname}. 

It is your hope that you can exploit Dunwich's superior research and
production facilities to manufacture this device, and bring it home to
your people. Unfortunately, you are unfamiliar with air-dweller
technology yourself, and thus you cannot complete this plan. You will
need to find an accomplice from among the humans to assist you.  If the
device is as powerful as you think, however, it would also be a potent
weapon against \bLaundry{} as well, so you'll have to be careful about
who you ask for help.

Good luck!

\begin{itemz}[Goals] 
  \item Don't let anyone discover your devotion to the Old Ones.
    Follow the instructions of \cAlphaRep{} unless you must do otherwise.
  \item Make contact with the other members of the \bCthulht{}, and
    see what they have to offer.
  \item Convince \cAlphaRep{} that they mustn't give away the
    \mLandMass{} and the \iReligiousArtifact{} to the heathen
    \bBeta{\MYrealname}.
  \item Be extremely wary of \bBeta{\MYrealname} - don't trust them unless
    absolutely necessary.
  \item See if you can get someone to help you create the device
    mentioned in the blueprints.
\end{itemz}

\begin{contacts}
    \contact{\cAlphaRep{}} Your superior, and another member of the
    race of \bAlpha{\MYrealname}.
    \contact{\cBetaRep{}}  The negotiator from the hated race of \bBeta{\MYrealname}.
    \contact{\cLaundryCaptain{}} The head of the air-dwellers here.
    \contact{\cFrosh{}}  The leader of the \bCthulht{}, and a Paranormal Researcher for the \bLaundry{}.
    \contact{\cMP{}}  An official of the British Government, and a member of the \bCthulht{}.
\end{contacts}

\end{document}
