\documentclass[char]{conditionechoblueshift}
\begin{document}
\name{\cBetaRep{}}

\bigquote{``The morning ocean, glimmering with a reflected mist of
blue-white cloud and expanding diamond foam, has the eyes of one who
ponders on strange things; and her intricately woven webs, through
which dart a myriad coloured fishes, hold the air of some great idle
thing which will arise presently from the hoary immemorial chasms and
stride upon the land.''}{--H.P. Lovecraft, ``The Night Ocean''}

You are \me{}, a leader among the race of \bBeta{\MYrealname}, who the
air-dwellers know as \bBeta{}. All your life, you have led your people
against \bAlpha{\MYrealname}.  The humans call them \bAlpha{}, but you
know them better: the Great Oppressors. They had always violently
suppressed your people, driving you out of your cities and calling you
heretics for your religious beliefs. Long ago, your people had finally
had enough, and war broke out. After a long, arduous struggle against
impossible odds, your people could fight no longer, and were driven
from your ancestral lands.

Your ancestral line was wiped out by \bAlpha{\MYrealname} during the 
Great Wars.  Since then, your race has been confined to small, dark 
areas of the ocean, fighting a struggle against them to gain the 
smallest bit of territory. Over the course of decades, you gained enough 
territory and strength to be a major threat to \bAlpha{\MYrealname} and 
have prepared to confront them again. While you still cannot hope to 
match them in numbers, the constant fighting has forged your people into 
a unified and powerful force.

When your race learned about the humans you became both angry and
excited.  Finally, a chance for the race of \bBeta{\MYrealname} to
show its true power! At first, your people had simply regarded the 
negotiations as a chance to usurp \bAlpha{\MYrealname} and reveal your 
existence to the air-dwellers, but you soon realized that the 
discussions would be critical to your race's continued survival and 
eventual domination of \bAlpha{\MYrealname}.

Using technology liberated from \bAlpha{\MYrealname}, your race has
become dependent on power generated by reactors utilizing an element
known as \iDiridium{}. Without \iDiridium{}, your people will not
survive much longer, let alone hope to overthrow your age-old
enemy. The element has also come to have great religious significance
to your people, who now believe it will be essential to raising R'lyeh,
the dead city of the Great Old Ones, when the stars align in hundreds
of years.  However, it would be wise not to talk about your religion
too much, as this opinion is not widely shared.

Your people's limited supplies of \iDiridium{} are running low, and
your limited territory cannot support any more mines. You've recently 
discovered that \bAlpha{\MYrealname}'s inexplicably inexhaustible 
supplies have been coming from the humans, and now that you have 
revealed yourself to the them, the humans are prepared to negotiate 
with you. 

You have been selected to represent your people in these landmark 
discussions. Entering into these negotiations was a huge risk -- you've 
issued a fairly strong ultimatum to the humans, but you may or may not 
actually have the ability to see it through. The humans don't know this, 
though, believing you to be as powerful as \bAlpha{\MYrealname}. You 
must maintain the facade of strength and not reveal any weaknesses. 
Beware of being too intractable, however.  While it is important that 
you get a favorable treaty, not getting any treaty at all could be just 
as disastrous for all sides.

There's one item in the treaty that's of personal interest to you:
the \mLandMass{}.  You were born in this region, and it has recently
been taken over by the worthless scum of \bAlpha{\MYrealname}.  You've
managed to get possession of it placed on the negotiation table - you
must return it to the possession of your race, where it rightfully
belongs!

Even if the negotiations go poorly, you have another hope to fall back 
on. Your race has acquired plans to a device that could give you a huge 
advantage over \bAlpha{\MYrealname}. You believe the device to be a 
\iBomb{}, technology from the Great Wars against \bAlpha{\MYrealname}. 
You have limited resources and technology, and thus do not have the 
ability to construct it, but you believe the air-dwellers advanced 
technology may be able to. Your assistant, \cBetaAsst{}, will attempt to 
use the base's technology and make allies as necessary to construct it. 
You'll be busy in negotiations, but make sure to give \cBetaAsst{\them} 
all the help that you can.

And further, your delegation has an embarrassing secret. Unused to 
dealing with air-dwellers, you lack the technology that 
\bAlpha{\MYrealname} uses in their moisturization suits that allow them 
to stay out of water indefinitely. As such, you must periodically return 
to the water to immerse yourself, lest your gills dry out and you 
perish. This is a shameful weakness, and you should attempt to keep it 
hidden as best you can.

You'd like to eliminate that weakness.  Successfully
reverse-engineering one of \bAlpha{\MYrealname}'s moisturization
suits would provide your race with another important advantage in
dealing with the humans (especially if the treaty were to be broken
and the situation were to become\ldots{} interesting).  There are
three different ways this could be accomplished; take your pick.

Finally, remember that you're a diplomat.  Maintain your calm at all
times, and make connections among the air-breathers.  Raising the
profile of \bBeta{\MYrealname} among them will help your race
enormously, especially given your race's known history.  Play your
cards the right way, and \bBeta{\MYrealname} will not only rise to
prominence, but eventually triumph!  

\begin{itemz}[Goals]
  \item Remember to \textbf{stay wet}.
  \item Negotiate with the air-dwellers and the \bAlpha{\MYrealname} to
    work out a treaty.
  \item If you can, ensure that the treaty grants \mLandMass{} to your race.
  \item Acquire the \iBomb{} for your race if you can.
  \item Acquire the moisture-retention suit technology if you can.
  \item Make as many friends among the air-dwellers as possible, and
    gather aid for the cause of \bBeta{\MYrealname}.
  \item Do not trust \bAlpha{\MYrealname} - they'll stab you in the
    back given the slightest opportunity.
\end{itemz}

\begin{contacts}
  \contact{\cBetaAsst{}} Your assistant.
  \contact{\cNegotiator{}}  The official of the \bLaundry{} who you'll
  be negotiating with.
  \contact{\cAlphaRep{}}  The representative of \bBeta{\MYrealname}.
  \contact{\cBetaRep{}}  Their assistant.
  \contact{\cMP{}}  A member of the air-breathers' government who'll
  be sitting in on negotiations.
  \contact{\cLaundryCaptain{}}  The commander of Dunwich Training Centre.
\end{contacts}

\end{document}


\end{document}
