\documentclass[char]{conditionechoblueshift}
\begin{document}
\name{\cBlackChamberLoyal{}}

\cenquote{``The oldest and strongest emotion of mankind is fear, and the oldest and
strongest kind of fear is fear of the unknown.''}{--H.P. Lovecraft}

Wheels within wheels. Trust no one. 

This will be fairly typical \bBlackChamber{} operation, to be honest. 
Nominally, you're here at Dunwich as a visiting researcher from the 
\bBlackChamber{}, to collaborte and exchange information with your 
British counterparts, as part of this golden new era of international 
cooperation. Officially, you're under the umbrella of \cLiason{}, the 
official \bBlackChamber{} liason to Dunwich.

In truth, however, the \bBlackChamber{} has given you quite a bit else
to worry about. The treaty renegotation between the \bLaundry{},
\bAlpha{}, and \bBeta{} is a monumental event that may well shape the
face of of international paranormal affairs for centuries to come. The
\bLaundry{} insists it's a purely local affair, but the
\bBlackChamber{} knows better and wants a piece of the
negotiations. Some of the things you want, however, are opposed, or
rather, would be opposed if they knew about them, by the
\bLaundry{}. You can't just jump in and demand a seat at the
negotiation table, and you don't really have a legitimate reason why
the \bLaundry{} should give you one. In light of this, your superiors
have authorized you to deal with the individual committee members
outside of the official negotiations and attempt to persuade them to
see things your way. You'll have to be subtle though, because the
\bLaundry{} wouldn't be too pleased to discover you pushing your own
agenda behind their back.

Black Chamber intelligence agents have discovered evidence that the 
negotiations are not the only things \bAlpha{} and \bBeta{} are here 
for. It appears that both \bBeta{} and \bAlpha{} researchers have been 
preparing plans for a powerful weapon of some sort to be used against 
the other race. You don't give a damn whether the fishies blow each 
other into sushi, but you'd be willing to give one of them a hand in 
getting it done if it meant getting your hands on the blueprints. The 
\bBlackChamber{} has more than enough resources to build the item once 
you get your hands on the plans for it, and it looks like it could be a 
useful tool to keep around, just in case. You can also probably use your 
offer of assistance as leverage to get some help in the negotiations.

You've also become aware of the existence of an extradimensional rift 
opening below Dunwich. You, and the \bBlackChamber{}, don't really give 
a damn whether it stays open or not -- it's their base, not yours, and 
the \bBlackChamber{} cares far less than you might think about the 
\bLaundry{}.  However, some of your paranormal observation equipment 
indicates there's something very funny about this gate, and the 
extradimensional demons beyond. If you get the chance, you'd like to 
stop it from closing -- there's something here you've never seen before, 
and it would be better studied on someone else's turf.

Finally, there are the two other Black Chamber agents on base. The 
\bBlackChamber{} has entrusted you with the activation codes for each of 
their binding geas, stored in your specially modified cell phone. If 
they're found to be disloyal to the \bBlackChamber{}, you can take out 
either of them at the punch of a button. Killing them if they are not, 
in fact, disloyal, could have serious consequences when you return to 
the States, so you should step carefully when using the codes. Of 
course, because the \bBlackChamber{} only trusts you so far, the 
activation circuit self-destructs after the first usage. And further, 
while you know there's an undercover agent somewhere on the base and 
have orders to terminate \cBlackChamberOp{\them} if 
\cBlackChamberOp{\they}'s at risk of revealing the \bBlackChamber{} 
secrets, you haven't actually been told who \cBlackChamberOp{\they} is. 
Evidently they think that if \cBlackChamberOp{\they} starts acting up, 
it'll be obvious. And there's no telling if either \cLiason{} or the 
unknown agent might have been given the code to {\em your} binding geas.

The \bBlackChamber{} is counting on you to come through here. It's all 
up to you.

Wheels within wheels. Trust no one.

\begin{itemz}[Goals]
\item Keep an eye on \cLiason{}
\item Attempt to identify and keep an eye on any hidden
  \bBlackChamber{} operatives.
\item Talk to the negotiators separately and ensure the new treaty is
  to \bBlackChamber{}'s liking.
\item Obtain the blueprints for \iBomb{} from either \bAlpha{} or
  \bBeta{}.
\item Hinder the progress of \bLaundry{} engineers working to close
  the rift beneath Dunwich
\end{itemz}

\starttag{mems}
  \memfold{If you see the badge number \cPRSoulless{\MYnumber}}
  {You remember \cPRSoulless{\them}\ldots she was a \bLaundry{} member
    you ran across one time in the U.S. You thought \cPRSoulless{\they}
    was going to die, so you took \cPRSoulless{\their} soul, purely in
    the interests of science, and placed it in an Enochian binding
    grid. Heh, it looks like \cPRSoulless{\they} survived after
    all\ldots}

 \memfold{If you hear the code ``\MYbccode'' (packet $\delta$)}{
   The \bBlackChamber{} is not pleased.  A high buzzing starts in the
     back of your head.  As it gets louder, you feel your brain
     shaking within your skull.  It overcomes you and your head
     explodes in a shower of blood.  Roleplay accordingly.}

\endtag

\end{document}
