\documentclass[green]{conditionechoblueshift}
\begin{document}
\name{\gSanity{}}

\cenquote{``Memory sometimes makes merciful deletions.''}{-- H.P. Lovecraft, "The Case of Charles Dexter Ward"}

Insanity, at least in this game, is generally caused by demons and
beings from the darker dimensions forcing images and concepts too dark
for human comprehension upon their victims' minds.

If you have this greensheet, you have the ability to reach inside the 
minds of mortals and purge traces of these demonic thoughts. The 
closer to the surface and more prevalent these traces (i.e. the lower 
the target's $\psi$) the easier this is; conversely, the stabler they 
are, the fewer traces of demonic influence there are, and the harder 
it gets to remove them and improve their $\psi$.

In order to improve someone's $\psi$, they must be willing, and you need 
to spend a certain amount of time in ZoC of them and remain focused. 
Getting attacked (or stopped by another PC) or attempting to perform any 
other non-trivial mechanic will reset this timer.

If someone is already obviously insane (a $\psi$ of $0$), they do not
need to be willing, and you need to only spend a 10-count to restore
their sanity to $1$.

Otherwise, ask them what their $\psi$ is and wait an appropriate amount 
of time according to the below table. They should then increment their 
$\psi$ by $1$.

\begin{tabular}{|r|l|}
  \hline
  Current $\psi$ & Time \\
  \hline 
  0 & 10-count \\
  1 & 30 seconds \\
  2 & 30 seconds \\
  3 & 1 minute \\
  4 & 2 minutes \\
  5 & 3 minutes \\
  6 & 5 minutes \\
  7+ & 10 minutes \\
  \hline
\end{tabular}

\end{document}
