;; esper.txt ;; ;; [yandros:96/05/11-03:21:35-EST] modified from the modifed version. basically, esper becomes a specialist psi, somewhat between the relationship between a specialist mage and a mage and the relationship between a gladiator (or ranger or paladin) to fighter. Prereq Constitution : 14 Intelligence : 16 Wisdom : 17 Prime Requisite : Con/Wis Races Allowed: (as psi) Race Limitations: (as psi) Experience Points HD (d6) THAC0 ================= ====== ===== 1. 0 2 20 2. 3000 3 20 3. 6000 4 18 4. 12000 5 18 5. 24000 6 16 6. 45000 7 16 7. 80000 8 14 ================= ====== ===== Saving Throws as per Psionicist + Power Progression as per Psionicist (lvl. ) +1 And Roll on the Wild Talents table. These are your natural abilities, no cost ... are always free, etc. (note: I roll wild talents myself, for everyone) Prof. Weopon 2/4, Non Weopon 3/3 Note that this is S&P/DS psionics, and has some differences from the complete psi's book. Contact is now a proficiency (take it for free). (note these are new psionics and therefore I would have to get them just like any other psi.) New Psionics PsiSword (MetaPsionic Devotion) Power Score : Int-2 Initial Cost : 10 Maintenance Cost : 1/turn Range : 0 Preparation Time : 0 Area of Effect : Personal Prerequisites : nil PsiSword allows the ESPer to create a shimmering blade of pure Psionic Energy out of thin air. The ESPer wields it as though he were a Fighter of the same level. Damage is 1d8. Power Score - Double Dice Damage (2d8/2d12). 20 - No other effect ... the Blade appears and fizzles. PsiBlast (MetaPsionic Devotion) Power Score : Int Initial Cost : 15 Maintenance Cost : n/a Range : as per CrossBow Preparation Time : 0 Area of Effect : Individual Prerequisites : nil PsiBlast is a blast of Psionic energy that an ESPer throws from his hand, forehead, or from his body. Damage is 1d10x lvl/2. For example, Zamiel, a 4th Level ESPer throws a PsiBlast at an Orc, rolling max (10). That Orc takes 20 points of damage. Power Score - Damage x2 20 - No other effect. Super Telekinesis (PsychoKinetic Science) Power Score : Wis - 6 Initial Cost : 10 + Maintenance Cost : 1+ /round Range : 60 yds Preparation Time : 0 Area of Effect : Single Item Prerequisite : nil Super Telekinesis is the Advanced version of the Wimp TK in the PsiHB. 10 PSP per ton of material mooved with the mind. Power Score - Same as TK 20 - Same as TK Absorb/Dissipate Energy (PsychoMetabolic Science) Power Score : Constitution -2 Initial Cost : 15 Maintenance Cost : n/a Range : Zero Preparation Time : Zero Area of Effect : Personal Prerequisite : nil This is variant of Energy Containment. It lets the ESPer absorb energy, as per Energy Containment (PsiHB, p.52) except, it allows the ESPer a chance to dissipate it back at the originator. Power Score - As per PsiHB/Damage that gets "dissipated" back at target is x2. 20 - As per PsiHB.