;; argus.txt ;; -*- outline -*- ;; ;; Character sheet for Argus * Sean McManus Human Male Company Man. Combat Op. Slightly above average height (~6' even). Medium build; dense, swimmer's structure. Watery grey-blue eyes. Curly, dark hair, cut short. Rough shaven. . ** background Raised in Nova Scotia by fishermen grandparents, Sean barely remembers his parents, who died in a storm when he was very young. A strong swimmer and good athelete, Sean was a redshirt freshman at the University of Michigan, and has undergraduate degrees in ocean engineering and marine biology, as well as an unfinished masters degree in marine biology. Sean expected to be picked up by the FBI or CIA; instead, he was picked up by the Company. * Attributes 14 ST (45) swg: 2d, thrust 1d 22 DX (225) 16 IQ (80) 14 HT (45) 21 Will (IQ + Strong Will) 9 Speed ((HT + DX) / 4) 11 Move (Speed + (Running / 8) - Encumbrance) 16 Dodge (Move + Combat Reflexes + Passive Defense) 20 Vision (IQ + Alertness + Acute Vision) 20 Hearing (IQ + Alertness + Acute Hearing) 19 Taste/Smell (IQ + Alertness) 2 Swim (Swimming / 10) 4 Passive Defense (Monocrys Underwear) 3 Passive Defense (swat armor + monosrys) 22 Damage Resistance (Toughness + Monocrys Underwear) 16 Damage Resistance (Toughness + Swat Armor + monocrys vs. impaling) 15 Parry (Knife:21) ((Knife * .5) + Combat Reflexes + Passive Defense) 19 Parry (Brawl:23) ((Brawling * 2/3) + Combat Reflexes + Passive Defense) 19 Parry (Judo:20) ((Judo * 2/3) + Combat Reflexes + Passive Defense) 19 Parry (Karate:21) ((Karate * 2/3) + Combat Reflexes + Passive Defense) 24 Fright Check (Will + Combat Reflexes + Cool) . * quick numbers 14 Fatigue: 14 _____ 14 21 Hit Points: 21 _____ 16 . * Advantages (+ 15 ; Alertness (3) (+3 to IQ for sense rolls) 15 ; Combat Reflexes (+1 AD, +1 Fast-Draw, +2 Fright, +2 init, +6 stun) 10 ; High Pain Threshold (no stun, +3 resist pain) 25 ; Toughness (2) (natural DR 2, increased from normal) 105 ; Patron 20 ; Strong Will (5) 15 ; Very Fit (+2 HT rolls, lose Fatigue at half, regain double) 10 ; Zeroed 10 ; Ambidexterity (no offhand penalty) 4 ; Breath-Holding (2) (quadruple time) 1 ; Cool (calm under pressure, +1 Fright) 15 ; Danger Sense (DM rolls IQ to detect surprise, ambush, etc) 15 ; Enhanced Dodge (+1 dodge) 35 ; Extra Hit Points (7) 10 ; Night Vision (no low light penalty (but still for totally dark)) 45 ; Sharpshooter (auto Acc, never SS) 6 ; Temp. Tolerance (2) (temperature tolerance range increased by 2*HT) 10 ; Trained by a Master 20 ; Weapon Master (Knife) (dmg +(Knife * 1/5), adv. defaults, chambara) 2 ; Acute Hearing (1) (+1 to hearing checks) 2 ; Acute Vision (1) (+1 to vision checks) ) . * Disadvantages -20 ; Duty (Extremely Hazardous) -30 ; Secret (-4) -10 ; Overconfidence -10 ; Paranoia -10 ; Poverty: Struggling (x1/2) -5 ; Xenophilia . * Quirks -1 ; Loves to Quote Movies -1 ; Likes *wierd* music -1 ; Hates French Food -1 ; Fascinated by Aquariums -1 ; Environmentalist Weenie . * Points (+ 395 ; Attributes X 370 ; Advantages X -85 ; Disadvantages -5 ; Quirks 71 ; Skills X ) * Skills ; 1 point Company requirements 15 1 M/A Acting 15 1 M/A Animal Handling 14 1 M/H Anthropology 16 1 M/E Area Knowledge (Earth) 21 1 P/A Boxing [17] 21 1 P/A Climbing 21 1 P/A Driving (Automobile) 21 1 P/A Driving (Tracked) 14 1 M/H Electronics (Computers) 23 1 P/A Gunner (Machine Gun) +2 int 24 1 P/E Guns (Pistol) [20] +2 int 24 1 P/E Guns (Rifle) [20] +2 int 21 2 P/H Judo [17] 21 2 P/H Karate [17] 15 1 M/A Mind Block 14 1 M/H Naturalist 21 1 P/A Piloting (Helicopter) 21 1 P/A Piloting (Light Airplane) 14 1 M/H Psychology (Combat Psychology) 21 1 P/A Wrestling [17] 15 1 M/A Language (French) 15 1 M/A Language (German) ; .5 point/min 12 Company requirements 14 .5 M/A Armoury (Hand Weapons) 14 .5 M/A Armoury (Rifles and Handguns) 13 .5 M/H Artificial Intelligence 13 .5 M/H Astronomy 14 .5 M/A Bard 22 .5 P/E Bicycling 20 .5 P/A Boating 13 .5 M/H Botany 19 .5 P/H Bow 13 .5 M/H Chemistry 15 .5 M/E Chess 15 .5 M/E Computer Operation 13 .5 M/H Computer Programming 21 .5 P/E Crossbow 20 .5 P/A Dancing 14 .5 M/A Demolition 13 .5 M/H Ecology 14 .5 M/A Electronics Operation (Commo) 13 .5 M/H Engineer (Electrical) 13 .5 M/H Engineer (Mechanical) 20 .5 P/A Fencing 14 .5 M/A Gambling 13 .5 M/H Geology 25 .5 P/E Guns (Flamethrower) +2 int 21 .5 P/E Knife 21 .5 P/E Knife Throwing 14 .5 M/A Leadership 13 .5 M/H Literature 15 2 M/H Mathematics [15] 14 .5 M/A Mechanic (Automobile) 14 .5 M/A Mechanic (Helicopter) 21 .5 P/E Motorcycle (Medium and Heavy) 14 .5 M/A Orienteering 21 .5 P/E Parachuting 19 .5 P/H Parry Missile Weapons 13 .5 M/H Philosophy 13 .5 M/H Physician 16 4 M/H Physics (Ballistics) [16] 12 .5 M/VH Physiology 14 .5 M/A Poetry 20 .5 P/A Powerboat 19 .5 P/H Running 15 .5 M/E Savoir-Faire (Military) 14 .5 M/A Scuba 21 1 P/A Shortsword 14 .5 M/A Sign Language (AMESLAN) 19 .5 P/H Skating 19 .5 P/H Skiing 20 .5 P/A Spear 20 .5 P/A Sports (Rugby) 20 .5 P/A Stealth 14 .5 M/A Streetwise 21 .5 P/E Swimming 16 4 M/H Tactics [16] 15 .5 M/E Telegraphy 19 .5 P/H Throwing 14 .5 M/A Writing 17 6 M/H Zoology (Masters Degree in Marine Biology) ; combat op requirements (various mins) 13 .5 M/H History (Martial-Arts) 13 .5 M/H History (Military) 14 .5 M/A Armoury (Machine Guns) [12] 14 .5 M/A Armoury (Heavy Weapons) [12] 15 .5 M/E Camouflage [12] 13 .5 M/H Diplomacy [12] 13 .5 M/H Engineer (Bombs and Traps) [12] 13 .5 M/H Engineer (Combat Engineering) [12] 13 .5 M/H Engineer (Nuclear Weapons) [12] 13 .5 M/H Explosive Ordinance Disposal [12] 22 .5 P/E Fast-Draw (Pistol) [12] 16 1 M/E First Aid [16] 14 .5 M/A Forward Observer [12] 21 .5 P/E Garrote [12] 12 .5 P/A Hiking [12] 12 .5 M/VH Meditation (Cinematic) [12] 14 .5 M/A NBC Warfare [12] 12 .5 M/VH Nuclear Physics [12] 14 .5 M/A Professional Skill (Machinist) [12] 21 .5 P/E Speed-Load (Clip Loading) [12] 13 .5 M/H Strategy [12] 15 0 M/A Traps [12] ; 11 ; additional skills 19 .5 P/H Precognitive Parry 19 .5 P/H Throwing Art 14 1 M/H Zen Archery (gun) 14 1 M/H Zen Archery (knife) 12 .5 M/VH Blind Fighting 12 .5 M/VH Breath Control 23 .5 P/E Fast-Draw (Clip) +1 Combat Reflexes 23 .5 P/E Fast-Draw (Knife) +1 Combat Reflexes 23 .5 P/E Brawling 14 .5 M/A Lockpicking ; 6.5 . * Interesting default skills 0 0 M/- Language (English) 12 D M/A Underwater Demolitions 19 D P/A Gunner (Recoilless Rifle) Gunner -4 19 D P/A Gunner (Tank Cannon) Gunner -4 19 D P/A Gunner (Rocket Launcher) Gunner -4 . * wierdshit abilities ** 12 .5 M/VH Protean (Gleam of Red Eyes) see perfectly in normal darkness, limited vision (-5) in absolute darkness. Eyes glow red while active, lasts 1hr/point of success. Protean, 2/2/2/2/2/10/20/30/40/50, page(VTM66) Gleam of Red Eyes (Protean 1), M/VH, page(VTM107) Wolf Claws (Protean 2), M/VH, page(VTM108) Earth Meld (Protean 3), M/VH, page(VTM108) Shadow of the Beast (Protean 4), M/VH, page(VTM108) Form of Mist (Protean 5), M/VH, page(VTM108) Flesh of Marble (Protean 6), M/VH, page(VC41) Earth Control (Protean 6), M/VH, page(VC41) Homunculus (Protean 7), M/VH, page(VC41) Spiritform (Protean 7), M/VH, page(VC41) Movement of Slowed Body (Protean 8), M/VH, page(VC41) Dual Form (Protean 9), M/VH, page(VC41) Body of the Sun (Protean 10), M/VH, page(VC41) . ** 16 8 M/VH Potence (2) +2 ST, duration 30 minutes. Potence, 4/4/8/8/24/24/24/24/40/40, page(VTM67) . ** 18 16 M/VH Fortitude (3) +6 +8 DR, duration 1 hr. Fortitude, 4/4/8/8/24/24/24/24/40/40, page(VTM67) . ** 18 16 M/VH Celerity (3) (3) +4 Move, 1 extra attack, duration 1 hr. (4) +6 Move, 2 extra attack, duration 2 hr. (5) +10 Move, 2 extra attack, duration 6 hr. Celerity, 4/4/8/8/24/24/24/24/40/40, page(VTM67) . ** Dracul's sword does damage: 15d(4) versus vampires. add 20 fatigue gain `Mesmerize' (V102) Implant suggesting into unconscious mind of subject. Requires intense concentration and eye contact while suggesting is implanted. Can be complex and long-term, but must be carefully worded (subjects have a tendancy to be extremely literal, and may attempt to subconsciously pervert suggestion). If suggestion would cause subject to violate a strong internal ethic or would cause immediate harm, subject can resist with Will Roll+3. Only one suggestion may be implanted in a subject at a time. * Equipment ** Full Kevlar Armor full body, in parts. DR6 all over swat armor pd2, dr12 . ** Radio/Camera Headset separately controlled . ** 3 Knives boot and belt . ** 2 Glock 17 Pistols (2 lbs) 2d+2 ss10 acc3 3~/17 str9 rcl-1 2 lbs. / .5 lbs. Ammo spent: 4 / 4 . ** 2 HK MP5 Submachinegun 3d-1 ss10 acc8 10*/30 str10 rcl-1 7.2 lbs. / 1.1 lbs. Ammo spent: / . ** 1 M16 Rifle (+ Laser Scope) undercarriage Grenade Launcher 5d ss12 acc11 12*/20 st9 rcl-1 5d/impact, 3d/frag 8 lbs. / 1 lbs. / 1 lbs. Ammo spent: . ** Hammer Man-Portable Railgun (grenade Launcher) Articulated battle harness (reduce STR req by 2) 5d*5 ss17 acc11 .3/22per4C st20 rcl-6 18.5 lbs. / ?? lbs 6 APEX 5d*5 17/11 DR halved 16 APFSDSDU dmg: 5d*10 (3) 17/12 after DR .5dmg Ammo spent: . ** HAFLA - single use flamethrower shoots about 80yds, 10x15yd area covered 1d, +1pt/second for 120 seconds, must cut off ss14 acc3 max80 weight .5 rof1 shots 1 recoil-1 . ** stun rifle ss10 acc8 rng: 40/80 3/30 str10 recoil-1 dmg: -, HT-5 . ** 2 Blackout Smoke Grenade -10 vision see anywhere infra -5 1.5 breating gear or ht roll/rnd v 1 . ** 5 US M59 Concussion Grenade 6d 3 second fuse 1.5 . ** Lineman's Pliers for cutting through chain-like . ** Leatherman Wave ..in cool pouch . ** Special Ammo Rules armor piercing 2*dmg, then DR, then .5 * dmg hollow points 1.5*dmg, then DR, then 2 * dmg . * Castes Worker Artisan Engineer Scientist Educator Moilitary Beaucrat Police * notes from Gretta Marshal showed up 10 years ago. Rose to power at Allied invasion of Normandy in 1944, with large naval fleet that pounded the crap out of the invaders. the Centruum appeared then, on D-Day. * notes from domed city (Nexus?) Picture caption: ``Davenport, Wethers, Petresun. Kiev, after the First Fire.'' IceHawk, related to Wethers, refered to Harabeck, called Cannon by (Imperial) Petresun Back on homeworld, in Kiev. Believes that there may be a lab with info about Temporal foo. Prometheus may have discovered computer system not under Prometheus. Cannon suggests sending in Alpha team with a group of Knights to retrieve computer system before Prometheus can find it. Rules of engagement: engage prometheus forces, but at no time should the discovery of the nexus ever be jep. You may assist survivors but not remain behind. 48 hours to check in with Herabeck, equip, and leave. 78 hours to return, or Omicron devices will be activated. The IETF contains the only two forces capable of this operation. Beta team on 701, ensuring defenses. Imperial Extra Temporal Force (Hourglass with crossed swords) Imperial seal: Earth enveloped in the wings of an firey angel * notes from computer There's a file containing an uncompleted chapter of ``A History of the First Fire'' Most dates are ommitted, and the entire thing was sent to Sean for review: ``could you take a look at this, since you were there?'' Solomon Petresun developed Prometheus, an AI. in Utopia, Prometheus was developed to make human life even easier. Eventually learned about war, problems with human race. Prometheus decided to create Utopia by `controlling' the human race. Before it could carry out its plan, Petresun shut it down. (revisionist?) Governments of world turned it back ok, because they were dependant on its aid. Petresun objected, and was thrown off. One day in 1999, Prometheus took over military robots, staged a coup. Took over world in little under 3 weeks, started exterminating h. sapiens. Disjointed, `need to check Whethers/Davenport Diaries as to when alliance with Greys was formed'. Petresun, Whethers, and Davenport, formed resistance, using alien tech, started beating back Prometheus. `The First Fire' is the war where they were beating back Prometheus. Prometheus, losing, performed scorched earth, retreated to Kosmodrone in Kasikhstan. In disjointed battle on Russians Steppes, Prometheus disappered. Popular belief is that Prom. was destroyed; we know better. Petresun needed to rebuild, formed alliance with the Marshalls. He would allow the Marshalls to use Earth as a jumping-off point, and they would provide technologies to rebuild Earth. Prometheus found roughly 60 years later, near Neptune, rebuilding his army. Whethers dies, Davenport dissapears, Petresun becomes Emperor. ``So when, in the 32nd year of Petreson's rein, Prom. is found, he creates an `escape plan'' -- the Nexus, using Marshall tech. 7 years later, the Second Fire started by Prom, with bigger, badder, tech. Petresun, with Cannon and Harebeck, decide to pull back to the Nexus and seal the Portals.'' * Personal Nexus code have been `reset' -- I know my number keycode to barracks: 1731 * Beta Gen. Jim Zuckerman Col. Robert White Col. Steven Moore Col. Mark Cooke Col. James Rogers, Col. Tom Kelley (met inside dome) * 2nd logbook No Alpha, Beta, knights on first few pages. Grant Griffith jumped 601->701 on the night I shot him odds are low tech, evens higher tech Policy of no log from 8xx no nexus Grant Griffith always goes from 601<->701<->777, usually in rapid succession * in 777, Camelot, round table Meet Gawain, defeat him in honorable combat. he gives me invitation to Camelot, to join the Round Table. Captain Archer brings us from the Inn to the castle. * In Lima showed up at 3:30 Gloria Ordones only - John Drake, 2:47 in kitchen - Fernando Chavez, _Company_ id card Berreta 92' 9mm fully auto dmg 2d+2 ss 10 acc 3 wgt 2.5 rof 3~ shots 13 str 9 rcl 1 Machine gun: 13 | 8 10d dmg ss 17 acc 14 rcl -2 rof 10 Carbine rifle: dmg 6d ss 12 acc 11 rof 10 shots 30 rcl -1 grenades: 2 - 40MM concussion: 4dx2 concussion, no frag (tight 10' area) 2 - blackout 2 - prisms Preston Metzner, KIA, Madagascar, 9 months ago, Intelligence Op. * In Madagascar: Preston Meztner went, probably with 4 other ops, to AmbassadorHotel, across from Embassy (only 4-star hotel in Madagascar). We check in, Boris bribes some people and finds out that there was a message for Metzner left at the hotel, that's still on the computer system. The message says ``your package has arrived' plus some othr details. Boris again plays spy, going into DHL to try to find the package. Turns out to be a LARGE crate with a large, probably vry heavy tank in it. Boris leaves, we speculate on the tank and what to do about it, we do some network-poking and find that the records for the shipment were forged, that the hotel person was probably pre-bribed to lead Boris here, and that the crate ``just suddenly appeared'' last night while no one was around''. More discussion of plans for tank. * stuff staff: dmg 6d(3) str 13 acc 7 ss 15 rng 300/900 rcl -1 rof 4 counts as: laser weapon: monocrys effective PD1/DR2 fires at: dx-4 or other beam weapon(laser)-4 * Guggenhiem: go in after `red flash', meet head of security (John Tyler), get trapped by vampire, sent to 781. Find our way back, find out that female vampire is stealing stuff from musuem (big exhibit at midnight: Crusade-era artifacts from Malta). Boris accidentally toasts her with high-power UV lamp. We find large basalt obelisk that `lights up'. Adam reads, says is `language of magic', supposedly the scrolling messages talk about power, time, dimensions, teleportation, etc. We `steal', have to kidnap Tyler and two guards. * investigate obelisk in safehouse Activated in conjunction with powers. Creates huge stable two-way viewable portal to 601-03 at Simon's requests. shadowy forms come out and mess with Sam. Disp * Fielder at the FBI forensics: 2 M16's on the scene. serial numbers match the Boston case. 6 bodies found in back office on 3rd floor of massacre scene. killed by massive swordstrokes (enters at neck, goes all the way through torso until something stops it, then wrenched out). One was cut down from behind while going for one of the M16's, hidden in the bathroom. stuff: fake id's & CC's, with reciepts from hotels and such, Four Seasons, 10 days ago. $100 note, found under table, in plastic bag. * Investigate sword Citibank building, holdings company (importer). 36&s7th floor Mostly uncooperative, recommends University of New York metallurgist to find out about steel. * Davenport calls us over to pick him up. He's been talking with a Family man. They've noticed strange behavior in a warehouse of theirs; people sent in to investigate never returned, but one matches description of one of Vlad's helpers (gives address). Two combat teams heading in from upstate as backup. * We raid warehouse on waterfront. Lots of vampires, elipse of candles with coffin, chair, and obelisk. Dracul uses obelisk to talk to Ra, then female foreign agent of some type, talking about `plan proceeding apace; king should be dead within 14 hours, timetable can not be rushed' (paraphrased). * French Ren. weapons Rapier cut: thrust+1 dmg/max 1d+2 impale: swing-1/max 2d WheelLock Belt Pistol Guns (Black Powder) defaulting at dx+2 malfuctions 14+ dmg d+1 ss13 acc1 wgt3.75 rof.3 shots1 str 10 rec-3 dmg is *1.5 after DR * French history current 1626 Louis XIII 1601 Louis XIV 1638-