Lars Schmidt No-longer used abilities. ** abilities descriptions *** Zero-G Movement: 1 tells you how to move when in space, usually combined with your dex score to note whether or not you can move from point a to point b. *** Zero-G Combat: 1 lets you fight in space, when you have to deal with floating objects, no leverage, and no atmosphere. *** Gunnery (Spaceship): 1 allows you to use the guns on the ship your going to take to Jupiter *** Communications and Sensors (Space): 1 the basics of using Radio, Radar, and other communications media in space. *** Survival (Space): 1 you know how to use a space suit, airlock, and escape pod. ** BioMod abilities *** Celertiy 2 (pp 161) *** Fortitude 2 (pp 163) *** Potence 1 (pp 164) *** Invisibility 1 *** Dominate 5 (pp 161) **** 1 Command the Wearied Mind one-word command, must be obeyed instantly. Ambiguous words result in temporary confusion. Manipulation+Intimidation (diff: subject's Willpower) More successes force the subject to act with greater vigor **** 2 Mesmerize Implant suggestion into the unconscious mind of a subject roll Manipulation+Leadership (diff: subject's Willpower) less than 3: do `normal' things less than 5: do non dangerous things 5 or more: do nearly anything **** 3 The Forgetful Mind Wits+Subterfudge vs willpower rating 1 Memory loss lasts for a day 2 May remove, but not alter memory 3 Make slight alterations 4 May alter or remove entire scene from subject's memory 5 Whole periods of subject's life may be reconstructed **** 4 Conditioning over time, condition someone so that they are unable to resist domination **** 5 possession opposed rolls: target willpower vs. Charisma+Intimidation (both diff. 7) Attacker wins cause willpower pool loss. Defender wins give bonus die to next roll. Attacker botch renders target permanently immune. *** Auspex 3 (pp 158) one of these two allows ``see invisible'' **** 1 Heightenend Senses **** 2 Aura Perception **** 3 The Spirit's Touch (pp 159) Perception+Empathy := object read **** 4 Telepathy (marginal) int+subterfudge . * Combat systems ------------------------------------------- | Type Power Points Techniques | ------------------------------------------- | Athletics: 6 | | Brawl: 4 | | Dodge: 6 | | Melee: 8 4 | | Firearms: 5 | ------------------------------------------- ** Athletics: 6 1 jump 1 kippup 3 breakfall . ** Brawl: 4 1 head butt 2 heel stamp 1 throw . ** Dodge: 6 2 Evasion 2 deflecting punch 1 punch defense 1 kick defense . ** Melee: 8 2 dazing blow 2 disarm 1 parry 1 thrust 1 smash 1 great blow 1 bash .