Raj Shah From: Joseph Boerjes [jboerj@sapient.com] Sent: Tuesday, February 17, 1998 1:19 PM To: 'imperfect@mit.edu' Subject: Game info Training: over the next few weeks you will be checked out on a number of procedures. As a result, you will receive the following skills or abilities for free. You may not, at this time improve them. If you already have any of these skills, you just get a refresher. Skills Zero-G Movement: 1 - tells you how to move when in space, usually combined with your dex score to note whether or not you can move from point a to point b. Zero-G Combat: 1 - lets you fight in space, when you have to deal with floating objects, no leverage, and no atmosphere. Gunnery (Spaceship): 1 - allows you to use the guns on the ship your going to take to Jupiter Communications and Sensors (Space): 1 - the basics of using Radio, Radar, Ladar and other communications media in space. Knowledges: Survival (Space): 1 - you know how to use a space suit, airlock, and escape pod. -+---+---+---+- Additional Abilities: these are abilities that you can learn during your stay. beyond those in the books. If you think you can build something up from those in the books, let me know. If you have no pips in any of these, you may only buy up to 1 pip at this time. Talents G-handling - the ability to handle high g stresses without blacking out. Each dice in the talent allows the character to ignore 1 g above standard acceleration for short periods. Reduce difficulty by 1 for stamina check against g forces higher than those ignored. e.g. - a character with G-handle 2 could ignore affects from 3 g's of acceleration and reduce his stamina checks against 3+ g's of acceleration. G-adaptation - the ability to quickly reduce the affects of moving to a new g environment, such as moving from Mars to a space station or from Mars to Earth. Reduce time period of altered stats to 1/X normal recovery period (where X is the number of dice in G-adaption) and allow non-strenuous activity in new g environment. Only applicable in environments that differ by less than a single standard G. Skills Navigation (Space) Knowledges None Disciplines (nano-mod abilities) Whatever your abilities were "defined" to be, if you don't have any points in them yet, you can gain the first point. That takes 10 points. If you have a pip in any of them, you can climb to 2, which takes 7 points. If you have 2 already, you can not improve beyond that yet. -+---+---+---+- Meanwhile, back at the ranch. The next day, (after game end Saturday) you are each given rooms in the station, your weapons are returned, but a stern message warns you about carrying arms inside the station and even more sternly advises against the use of firearms on board. Suggestions are made to carry at most a sidearm and a knife....and mostly only the knife. You are also left a message regarding the sponsorship for this "counter-conspiracy", among those mentioned that you know of are Commissioner Aldridge, Chief Winger, Captain Statton, and the Governor. In addition, other British officers include a Commander Gilston, who at present is the actual commander of the british naval forces. From the American side, General Martin is the main officer in charge and is aboard the station. The current (british) chain of command, with you in it is set down as being, Governor Commander Gilston Commissioner Aldridge (activated Col.) Chief Winger (activated Lt. Col.) Captain Statton (re-activated Col., acting Lt. Col.) Schmidt, Lars (activated Ensign) Ed Channing (activated Ensign) Tor Sigurdarsonn (activated Sargeant) Hal Garner (activated Sargeant) Chris Lake, aka Nathan Christopher, not being an actual British citizen, Kin, and Mara are being given special statuses as "Operatives" and being placed under Lars' immediate supervision. The current american chain of command is much shorter. General Martin Captain Thompson CPO Gainsboro Sargeant Mason LCpl Whitecloud Cpl Anders Why is this important? Those two teams, plus a Chinese, a Russian and the "crew" of the ship are the ones going to Jupiter. The brass have decided on this structure and unless you all screw up during training, the mission structure will be, Captain Wayland "Crew" Commander Thompson American Team Commander Schmidt British Team Chinese Team Russian Team ... and so the training continues.