% these are the options you can set for either player. options = null % these are the pieces stored as an int. piecetype_t = int none = 0 king = 1 queen = 2 bishop = 3 knight = 4 rook = 5 pawn = 6 % these defines are for alpha beta pruning purposes. MINALPHA = -20000 % minimum possible score value MAXBETA = 20000 % maximum AWINDOW = -100 % Window to use after a score is predicted BWINDOW = 100 % same MAXDEPTH = 2 % maximum depth to go down to if time is okay score_t = int % score_t is the estimate type for comparing how well a player is doing % constants and types for the time cluster time_t = real time_left_t = real exact = true % be exact about time. inexact = false % give a less than approximation of it. NUMOFTIMELOOPS = 5