Some Email Diplomacy Rules
I've been led to believe that these are mostly fairly standard for email
diplomacy. I don't know if that's actually true, but they're the rules
I've usually played by.
GM ERRORS
1) If I make a mistake in a game report, please send me email.
2) Any error by the GM must be pointed out before the next turn results
are posted or it stands.
3) A player may ask for an extension after the GM corrects an error.
Only one request is necessary. A GM may simply just call for an
extension if she thinks the mistake was major.
4) If a correction is given to all players between a turn and one player
claims that he didn't get it, tough luck for the player.
5) Under no circumstances will a season be replayed.
ORDERS
0) DEADLINES will be strictly enforced. If you're moves aren't it by
the time I go to adjudicate the move and haven't asked for an
extension, you will be in civil disorder. (All your units HOLD.) If
you fail to turn in moves for a couple of turns, I will attempt to
replace you.
1) ILLEGAL ORDERS will not be allowed. If you call a fleet an army or
vice-versa or fail to specify the coast for a multi-coastal center,
your order will not go through, so be careful.
2) The most recent copy of orders sent will be used. You can indicate
that a set of orders is a change from a previous set or you can
number your orders #1, #2, #3.
3) Orders not used because they were overridden by later orders will not
be included in the adjudication report and will not be revealed to
the other players.
4) You are not required to submit hopeless retreats or removals.
Hopeless retreats are autumn retreats when your supply center count
will be zero and you can neither retreat to a supply center nor
interfere with any other country's retreat. Hopeless removals are
winter removals when your supply center count is zero.
FORMAT OF ORDERS
1) I use the first three letters in a province name as an abbreviation
except in the following cases:
ENG = English Channel
EMS = Eastern Mediterranean
GoB = Gulf of Bothnia
GoL = Gulf of Lyon
Lpl = Liverpool
Lvn = Livona
NAf = North Africa
NAO = North Atlantic Ocean
NWG = Norwegian Sea
NTH = North Sea
MAO = Mid-Atlantic Ocean
Tya = Tyrolia
TYS = Tyrrhenian Sea
WMS = Western Mediterranean Sea
These are coincidentally the same appbreviations that the PostScript
diplomacy map uses.
2) You may write orders any way that you wish although I would *greatly*
appreciate it if you'd try to stick to the "standard" format for
orders in the following format: "F ENG S GERMAN F NTH -> Bel". Note
that you have identified whether each unit is an army or a fleet,
used COMPUTER DIPLOMACY abbreviations, and have mentioned that you
are supporting a GERMAN fleet, not one of your own. If you send in
your orders in all lowercase letters, I make spit on you.
3) If you submit the moves A Mar -> Bur, A Pie -> Mar I may report this as A
Mar -> Bur, A Pie -> Mar or A Pie -> Mar, A Mar -> Bur. So don't
depend on a specific arrangement of moves to signal your ally with.
4) If two build orders are given where only one is due, I will use the
first one listed reading left-to-right and up-to-down. I will do the
same with retreats and disbands.
5) Nonsense orders such as move Tunis to the North Pole will be accepted
and treated as holds. Preferably they will be submitted in the
following format: "Tunis to the North Pole (holds)". If you order
PIE-mars, don't be surprised if your GM interprets this as Pie -> Mar.
You should write "(holds)" after such a nonsense order!
6) Creative orders will be accepted if I can make sense out of them. I
would prefer that they be in the following formats: "Tunis has a
wild party (holds)" and "Venice kills and maims the Trieste citizens
(A Ven-Tri)"
7) A ION-GRE will be translated as F ION -> Gre, I-GRE will also be
translated as F ION -> Gre although your GM may spit on you. F
Ionian Sea-Greece would also be accepted. Writing your orders in a
language that the GM does not understand would probably not be
accepted. Writing them in a cipher and then giving your GM the
deciphering method would very likely be rejected. Any other hard to
understand ways would also be candidates for rejection, including
invisible ink and also the dreaded "poetic orders".
8) An order to hold a unit and at the same time support another unit
will be considered just an order to support the other unit.
9) If you order A Mun S A Tya -> Boh and forget to order your unit Tya this
will be interpretted as ordering A Tya -> Boh. (This is called an
implied order.)
10) If you order F MAO and A Gas S A Par -> Bre this will be
interpretted as F MAO S A Par -> Bre and A Gas S A Par -> Bre.
(This is called a combined order.)
11) A Mun -> Mun is treated the same as A Mun HOLDS.
12) If you order more units than you have, the GM can do whatever she
wants with these extra orders except allow them to succeed. I could
print them with comments like "You wish you had that many units!".
PRESS
1) White, Grey and Black press are allowed. Press may be edited.
Individual games may be declared White and Grey press only. (White
press is press from a country. Grey press is press that claims to
come from no particular country. Black press is press that claims to
be from France but is really from Germany. Note that Black press and
White press are not differentiated by GMs. Whether or not Grey press
is differentiated by the GM, it is easy to distinguish from the other
press.
2) The following people can submit press purporting to be from one of
the seven powers (i.e "Austria," "England," "France," "Germany," "Italy,"
"Russia," and "Turkey") in a game: Players currently in the game plus
players who were in the game but were eliminated. (But if you
resigned or were kicked out, you have no such privileges.) Anyone
(including non-players) may send press from other sources with the
exception of "Zurich."
3) Spelling and punctuation errors may be corrected in press unless a
player specifically requests otherwise.
4) Press can be conditional on moves and other press.
5) Press is permitted for the Winter 1900 season, in other words you can
have press printed before the Spring '01 turn has been published.
6) The GM may write press if s/he wishes, using the name Zurich. No
player may claim to be the GM in his press.
7) Press will be allowed for the retreat season, even if there are no
retreats that season.
DRAWS
1) Voting on draws is anonymous. Draws may only include players that
have not been eliminated from the game. Draws may not give order of
finishes such as 2nd place, 3rd place, etc. Players are either
included in the draw or not. Players proposing draws will remain
anonymous. NVR (no vote received) = yes. If more than 1 draw
passes, then all draws will fail for that turn. Votes only pass if
they are unanimous. I will say how many yes votes were received, I
just won't say who sent them.
2) The following people can vote in a draw: All players who have not
been eliminated by the end of the turn, i.e. have both no units and
no supply centers. Even if a person has no chance of winning because
his last unit was annhilated and his last supply center is in a
different country, he can still vote in the draws until he actually
loses that last supply center.
3) Note that if a draw is proposed in the Fall season it will not be
used until the Winter season is over. This means that if you call
for an English/French draw in the Fall season and France is
eliminated in the Winter season then the draw is invalid and will not
be used. Likewise if an English/French draw is proposed in the Fall
season and English hits 18 supply centers in the Winter season the
draw will be ignored and England will automatically get the win.
Andif a country voted against a draw in the Fall but was eliminated
in the Winter, then his vote would be ignored.
Also if an English/French/Austrian draw is proposed in the Winter
season just as France is eliminated, I will automatically change the
proposal to an English/Austrian draw proposal. Likewise an
English/French draw proposal would become an English win proposal.
So if a proposal is given just as a country falls, I will change it;
if a proposal is voted on just as a country falls, I will ignore the
vote.
4) The GM reserves the right to impose a reasonable settlement based on
stalemate lines, no change to supply center ownership for the last
three game-years, etc.
5) If the majority of players complain about a draw, one revote will be
taken. Players have one week to complain.
BRIBERY, THREATS AND OTHER DEVIANT BEHAVIOR
1) You are allowed to forge correspondence between players for the
purpose of obtaining diplomatic leverage. Just don't create
documents that were supposedly written by the GM.
2) You are allowed to bribe other players, but you are not allowed to
threaten or injure them except for the threat to not ally with them
in future games. (Or other threats that only apply to Diplomacy
play, threats to raise a player's rent or to kidnap his dog are not
legal.)
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And now a summary of answers to common questions about the rulebook:
1) Volunatary disbandments are forbidden. You may only disband if you
are dislodged or have insufficient supply centers.
2) You may not build inland fleets.
3) You may not decline support of your units by other countries. And
you may not decline convoying of your units by other countries in the
XII.4 MORE THAN ONE CONVOY ROUTE situtation although you may in the
XII.6 BOTH A CONVOY ROUTE AND AN OVERLAND ROUTE situation.
4) If you are moving a unit, you cannot simultaneously support it to
hold.
5) Although Rule IX.3 expressly forbids active self-dislodgement, a
fleet may convoy a foreign army to dislodge a unit of the fleet's
nationality.
Example: ENGLAND: A LON-H, F ECH CA GERMAN BEL-LON
GERMANY: A BEL-LON, F NTS SA BEL-LON
The convoy succeeds and A LON is dislodged, despite the fact that the
convoy order of F ECH was, in part, responsible for the
dislodgement.6) If a country orders A-B, this does not cut the
support of any attacks from B against A even if A-B was done through
convoying.
Example: ENGLAND: A LVP-WAL, F LON SA LON-WAL
GERMANY: A WAL-LON, F ECH CA WAL-LON
7) Two units are not allowed to exchange spaces unless one or more of
them travels by convoy. But three or more units are allowed to
"rotate" their positions if they wish.
8) You are not allowed to build and remove units during the same winter
season.