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int | _nodeType |
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int | _renderFlags |
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int | _hit |
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int | _change |
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int | _ichange |
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struct Vector * | _parentVector |
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double | _dist |
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float | _extent [6] |
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struct X3D_PolyRep * | _intern |
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int | referenceCount |
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int | _defaultContainer |
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void * | _gc |
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struct X3D_Node * | _executionContext |
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struct SFVec3f | anchorPoint |
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struct SFVec3f | axis1 |
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struct SFVec3f | axis2 |
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struct X3D_Node * | body1 |
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struct X3D_Node * | body2 |
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float | desiredAngularVelocity1 |
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float | desiredAngularVelocity2 |
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struct Multi_String | forceOutput |
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float | maxAngle1 |
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float | maxTorque1 |
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float | maxTorque2 |
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struct X3D_Node * | metadata |
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float | minAngle1 |
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float | stopBounce1 |
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float | stopConstantForceMix1 |
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float | stopErrorCorrection1 |
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float | suspensionErrorCorrection |
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float | suspensionForce |
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struct SFVec3f | body1AnchorPoint |
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struct SFVec3f | body1Axis |
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struct SFVec3f | body2AnchorPoint |
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struct SFVec3f | body2Axis |
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float | hinge1Angle |
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float | hinge1AngleRate |
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float | hinge2Angle |
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float | hinge2AngleRate |
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void * | _joint |
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int | _forceout |
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struct SFVec3f | __old_anchorPoint |
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struct SFVec3f | __old_axis1 |
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struct SFVec3f | __old_axis2 |
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struct X3D_Node * | __old_body1 |
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struct X3D_Node * | __old_body2 |
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void * | _motor1 |
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void * | _motor2 |
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float | axis1Angle |
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Definition at line 4170 of file Structs.h.
The documentation for this struct was generated from the following file: