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FreeWRL/FreeX3D
3.0.0
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Data Fields | |
| int | profile_entry_count |
| struct profile_entry | profile_entries [100] |
| int | profiling_on |
| float | light_linAtten [MAX_LIGHT_STACK] |
| float | light_constAtten [MAX_LIGHT_STACK] |
| float | light_quadAtten [MAX_LIGHT_STACK] |
| float | light_spotCutoffAngle [MAX_LIGHT_STACK] |
| float | light_spotBeamWidth [MAX_LIGHT_STACK] |
| shaderVec4 | light_amb [MAX_LIGHT_STACK] |
| shaderVec4 | light_dif [MAX_LIGHT_STACK] |
| shaderVec4 | light_pos [MAX_LIGHT_STACK] |
| shaderVec4 | light_spec [MAX_LIGHT_STACK] |
| shaderVec4 | light_spotDir [MAX_LIGHT_STACK] |
| float | light_radius [MAX_LIGHT_STACK] |
| GLint | lightType [MAX_LIGHT_STACK] |
| int | nextFreeLight |
| int | refreshLightUniforms |
| unsigned int | currentLoop |
| unsigned int | lastLoop |
| unsigned int | sendCount |
| GLint | lightOnOff [MAX_LIGHT_STACK] |
| GLint | lightChanged [MAX_LIGHT_STACK] |
| GLint | lastShader |
| void * | empty_group |
| struct point_XYZ hyper_r1 | hyper_r2 |
| struct currayhit | rayph |
| struct X3D_Node * | rootNode |
| struct Vector * | libraries |
| struct X3D_Anchor * | AnchorsAnchor |
| struct currayhit | rayHit |
| struct trenderstate | renderstate |
| int | renderLevel |
| GLint | currentShader |
| Stack * | render_geom_stack |
| Stack * | sensor_stack |
| Stack * | ray_stack |
| Stack * | shaderflags_stack |
| Stack * | fog_stack |
| Stack * | localLight_stack |
| struct point_XYZ3 | t_r123 |
| struct point_XYZ | hp |
| Stack * | usehits_stack |
| Stack * | usehitsB_stack |
| Stack * | pickablegroupdata_stack |
| Stack * | draw_call_params_stack |
Definition at line 88 of file RenderFuncs.c.