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GLint | compiledOK |
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GLuint | myShaderProgram |
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GLint | myMaterialAmbient |
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GLint | myMaterialDiffuse |
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GLint | myMaterialSpecular |
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GLint | myMaterialShininess |
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GLint | myMaterialEmission |
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GLint | myMaterialBackAmbient |
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GLint | myMaterialBackDiffuse |
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GLint | myMaterialBackSpecular |
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GLint | myMaterialBackShininess |
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GLint | myMaterialBackEmission |
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GLint | myPointSize |
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bool | haveLightInShader |
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GLint | lightcount |
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GLint | lightType [MAX_LIGHTS] |
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GLint | lightAmbient [MAX_LIGHTS] |
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GLint | lightDiffuse [MAX_LIGHTS] |
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GLint | lightSpecular [MAX_LIGHTS] |
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GLint | lightPosition [MAX_LIGHTS] |
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GLint | lightSpotDir [MAX_LIGHTS] |
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GLint | lightAtten [MAX_LIGHTS] |
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GLint | lightSpotCutoffAngle [MAX_LIGHTS] |
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GLint | lightSpotBeamWidth [MAX_LIGHTS] |
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GLint | lightRadius [MAX_LIGHTS] |
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GLint | ModelViewMatrix |
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GLint | ProjectionMatrix |
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GLint | NormalMatrix |
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GLint | ModelViewInverseMatrix |
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GLint | TextureMatrix [MAX_MULTITEXTURE] |
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GLint | Vertices |
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GLint | Normals |
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GLint | Colours |
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GLint | TexCoords [MAX_MULTITEXTURE] |
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GLint | FogCoords |
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GLint | TextureUnit [MAX_MULTITEXTURE] |
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GLint | TextureMode [MAX_MULTITEXTURE] |
| |
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GLint | TextureSource [MAX_MULTITEXTURE] |
| |
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GLint | TextureFunction [MAX_MULTITEXTURE] |
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GLint | textureCount |
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GLint | multitextureColor |
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GLint | tex3dTiles |
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GLint | tex3dUseVertex |
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GLint | repeatSTR |
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GLint | magFilter |
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GLint | hatchColour |
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GLint | hatchPercent |
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GLint | hatchScale |
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GLint | filledBool |
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GLint | hatchedBool |
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GLint | algorithm |
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GLint | texCoordGenType |
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GLint | fogColor |
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GLint | fogvisibilityRange |
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GLint | fogScale |
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GLint | fogType |
| |
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GLint | fogHaveCoords |
| |
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GLint | clipplanes |
| |
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GLint | nclipplanes |
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Definition at line 344 of file display.h.
The documentation for this struct was generated from the following file: