1 package org.web3d.x3d.sai;
6 public void inverse(
float[][] matrix);
7 public void transpose(
float[][] matrix);
8 public void multiplyLeft(
float[][] matrix,
float[][] mult,
int size);
9 public void multiplyRight(
float[][] matrix,
float[][] mult,
int size);
10 public void multiplyRowVector(
float[][] matrix,
float[] vec,
int size);
11 public void multiplyColVector(
float [][] matrix,
float[] vec,
int size);