FreeWRL/FreeX3D  3.0.0
bezierPatch.cc
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 */
35 /*
36 */
37 
38 #include "gluos.h"
39 #include <stdlib.h>
40 #include <stdio.h>
41 #include <assert.h>
42 //#include <GL/glu.h> /*for drawing bzier patch*/
43 #include <libnurbs2.h>
44 #include "bezierPatch.h"
45 #include "bezierEval.h"
46 
47 /*
48  *allocate an instance of bezierPatch. The control points are unknown. But
49  *the space of this array is allocated with size of
50  * uorder*vorder*dimension
51  *
52  */
53 bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int uorder, int vorder, int dimension)
54 {
55  bezierPatch* ret = (bezierPatch*) malloc(sizeof(bezierPatch));
56  assert(ret);
57  ret->umin = umin;
58  ret->vmin = vmin;
59  ret->umax = umax;
60  ret->vmax = vmax;
61  ret->uorder = uorder;
62  ret->vorder = vorder;
63  ret->dimension = dimension;
64  ret->ctlpoints = (float*) malloc(sizeof(float) * dimension * uorder * vorder);
65  assert(ret->ctlpoints);
66 
67  ret->next = NULL;
68 
69  return ret;
70 }
71 
72 bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int uorder, int vorder, int dimension, int ustride, int vstride, float* ctlpoints)
73 {
74  bezierPatch* ret = (bezierPatch*) malloc(sizeof(bezierPatch));
75  assert(ret);
76  ret->umin = umin;
77  ret->vmin = vmin;
78  ret->umax = umax;
79  ret->vmax = vmax;
80  ret->uorder = uorder;
81  ret->vorder = vorder;
82  ret->dimension = dimension;
83  ret->ctlpoints = (float*) malloc(sizeof(float) * dimension * uorder * vorder);
84  assert(ret->ctlpoints);
85 
86  /*copy the control points there*/
87  int the_ustride = vorder * dimension;
88  int the_vstride = dimension;
89  for(int i=0; i<uorder; i++)
90  for(int j=0; j<vorder; j++)
91  for(int k=0; k<dimension; k++)
92  ret->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k];
93 
94  ret->next = NULL;
95 
96  return ret;
97 }
98 
99 /*
100  *deallocate the space as allocated by Make
101  */
102 void bezierPatchDelete(bezierPatch *b)
103 {
104  free(b->ctlpoints);
105  free(b);
106 }
107 
108 /*delete the whole linked list
109  */
110 void bezierPatchDeleteList(bezierPatch *b)
111 {
112  bezierPatch *temp;
113  while (b != NULL) {
114  temp = b;
115  b = b->next;
116  bezierPatchDelete(temp);
117  }
118 }
119 
120 bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b)
121 {
122  b->next = list;
123  return b;
124 }
125 
126 /*print the data stored in this patch*/
127 void bezierPatchPrint(bezierPatch *b)
128 {
129  printf("bezierPatch:\n");
130  printf("umin,umax=(%f,%f), (vmin, vmax)=(%f,%f)\n", b->umin, b->umax, b->vmin, b->vmax);
131  printf("uorder=%i, vorder=%i\n", b->uorder, b->vorder);
132  printf("idmension = %i\n", b->dimension);
133 }
134 
135 /*print the whole list*/
136 void bezierPatchPrintList(bezierPatch *list)
137 {
138  bezierPatch* temp;
139  for(temp=list; temp != NULL; temp = temp->next)
140  bezierPatchPrint(temp);
141 }
142 
143 void bezierPatchEval(bezierPatch *b, float u, float v, float ret[])
144 {
145  if( u >= b->umin && u<= b->umax
146  && v >= b->vmin && v<= b->vmax)
147  {
148 
149  bezierSurfEval(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret);
150 
151  }
152  else if(b->next != NULL)
153  bezierPatchEval(b->next, u,v, ret);
154  else
155  bezierSurfEval(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret);
156 }
157 
158 /*the returned normal is normlized
159  */
160 void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[])
161 {
162  bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret);
163 
164  if( u >= b->umin && u<= b->umax
165  && v >= b->vmin && v<= b->vmax)
166  {
167  bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret);
168  }
169  else if(b->next != NULL)
170  bezierPatchEvalNormal(b->next, u,v, ret);
171  else
172  bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret);
173 
174 }
175 #ifdef HAVE_GL_H
176 void bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso)
177 {
178  if(bpatch->dimension == 3)
179  glMap2f(GL_MAP2_VERTEX_3, bpatch->umin, bpatch->umax, 3*bpatch->vorder, bpatch->uorder, bpatch->vmin, bpatch->vmax,3, bpatch->vorder, (GLfloat*) bpatch->ctlpoints);
180  else
181  glMap2f(GL_MAP2_VERTEX_4, bpatch->umin, bpatch->umax, 4*bpatch->vorder, bpatch->uorder, bpatch->vmin, bpatch->vmax,3, bpatch->vorder, (GLfloat*) bpatch->ctlpoints);
182 
183  glMapGrid2f(u_reso, bpatch->umin, bpatch->umax,
184  v_reso, bpatch->vmin, bpatch->vmax);
185  glEvalMesh2(GL_LINE, 0, u_reso, 0, v_reso);
186 }
187 
188 void bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso)
189 {
190  bezierPatch *temp;
191 glEnable(GL_LIGHTING);
192 glEnable(GL_LIGHT0);
193 glEnable(GL_MAP2_VERTEX_3);
194 glEnable(GL_AUTO_NORMAL);
195 glEnable(GL_NORMALIZE);
196 glColor3f(1,0,0);
197 #ifdef DEBUG
198 printf("mapmap\n");
199 #endif
200 
201 
202  for(temp = list; temp != NULL; temp = temp->next)
203  bezierPatchDraw(temp, u_reso, v_reso);
204 }
205 
206 #endif
207