FreeWRL/FreeX3D  3.0.0
sampleComp.cc
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 */
35 /*
36 */
37 
38 #include <stdlib.h>
39 #include <stdio.h>
40 #include "glimports.h"
41 #include "sampleComp.h"
42 #include "sampleCompTop.h"
43 #include "sampleCompBot.h"
44 #include "sampleCompRight.h"
45 
46 
47 
48 #define max(a,b) ((a>b)? a:b)
49 #define min(a,b) ((a>b)? b:a)
50 
51 void sampleConnectedComp(Real* topVertex, Real* botVertex,
52  vertexArray* leftChain,
53  Int leftStartIndex, Int leftEndIndex,
54  vertexArray* rightChain,
55  Int rightStartIndex, Int rightEndIndex,
56  gridBoundaryChain* leftGridChain,
57  gridBoundaryChain* rightGridChain,
58  Int gridIndex1, Int gridIndex2,
59  Int up_leftCornerWhere,
60  Int up_leftCornerIndex,
61  Int up_rightCornerWhere,
62  Int up_rightCornerIndex,
63  Int down_leftCornerWhere,
64  Int down_leftCornerIndex,
65  Int down_rightCornerWhere,
66  Int down_rightCornerIndex,
67  primStream* pStream,
68  rectBlockArray* rbArray
69  )
70 {
71 
72  sampleCompLeft(topVertex, botVertex,
73  leftChain,
74  leftStartIndex, leftEndIndex,
75  rightChain,
76  rightStartIndex, rightEndIndex,
77  leftGridChain,
78  gridIndex1,
79  gridIndex2,
80  up_leftCornerWhere,
81  up_leftCornerIndex,
82  down_leftCornerWhere,
83  down_leftCornerIndex,
84  pStream);
85 
86 
87  sampleCompRight(topVertex, botVertex,
88  leftChain,
89  leftStartIndex, leftEndIndex,
90  rightChain,
91  rightStartIndex,
92  rightEndIndex,
93  rightGridChain,
94  gridIndex1, gridIndex2,
95  up_rightCornerWhere,
96  up_rightCornerIndex,
97  down_rightCornerWhere,
98  down_rightCornerIndex,
99  pStream);
100 
101 
102  sampleCompTop(topVertex,
103  leftChain,
104  leftStartIndex,
105  rightChain,
106  rightStartIndex,
107  leftGridChain,
108  rightGridChain,
109  gridIndex1,
110  up_leftCornerWhere,
111  up_leftCornerIndex,
112  up_rightCornerWhere,
113  up_rightCornerIndex,
114  pStream);
115 
116  sampleCompBot(botVertex,
117  leftChain,
118  leftEndIndex,
119  rightChain,
120  rightEndIndex,
121  leftGridChain,
122  rightGridChain,
123  gridIndex2,
124  down_leftCornerWhere,
125  down_leftCornerIndex,
126  down_rightCornerWhere,
127  down_rightCornerIndex,
128  pStream);
129 
130 
131  //the center
132 
133  rbArray->insert(new rectBlock(leftGridChain, rightGridChain, gridIndex1, gridIndex2));
134 
135 
136 }
137 
138 /*notice that we need rightChain because the
139  *corners could be on the rightChain.
140  *here comp means component.
141  */
142 void sampleCompLeft(Real* topVertex, Real* botVertex,
143  vertexArray* leftChain,
144  Int leftStartIndex, Int leftEndIndex,
145  vertexArray* rightChain,
146  Int rightStartIndex, Int rightEndIndex,
147  gridBoundaryChain* leftGridChain,
148  Int gridIndex1, Int gridIndex2,
149  Int up_leftCornerWhere,
150  Int up_leftCornerIndex,
151  Int down_leftCornerWhere,
152  Int down_leftCornerIndex,
153  primStream* pStream)
154 {
155  /*find out whether there is a trim vertex which is
156  *inbetween the top and bot grid lines or not.
157  */
158  Int midIndex1;
159  Int midIndex2;
160  Int gridMidIndex1 = 0, gridMidIndex2 = 0;
161  //midIndex1: array[i] <= v, array[i-1] > v
162  //midIndex2: array[i] >= v, array[i+1] < v
163  // v(gridMidIndex1) >= v(midindex1) > v(gridMidIndex1+1)
164  // v(gridMidIndex2-1) >= v(midIndex2) > v(gridMidIndex2) ??
165  midIndex1 = leftChain->findIndexBelowGen(
166  leftGridChain->get_v_value(gridIndex1),
167  leftStartIndex,
168  leftEndIndex);
169 
170  midIndex2 = -1; /*initilization*/
171  if(midIndex1<= leftEndIndex && gridIndex1<gridIndex2)
172  if(leftChain->getVertex(midIndex1)[1] >= leftGridChain->get_v_value(gridIndex2))
173  {
174  midIndex2 = leftChain->findIndexAboveGen(
175  leftGridChain->get_v_value(gridIndex2),
176  midIndex1, //midIndex1 <= midIndex2.
177  leftEndIndex);
178  gridMidIndex1 = leftGridChain->lookfor(leftChain->getVertex(midIndex1)[1],
179  gridIndex1, gridIndex2);
180  gridMidIndex2 = 1+leftGridChain->lookfor(leftChain->getVertex(midIndex2)[1],
181  gridMidIndex1, gridIndex2);
182  }
183 
184 
185  /*to interprete the corner information*/
186  Real* cornerTop;
187  Real* cornerBot;
188  Int cornerLeftStart;
189  Int cornerLeftEnd;
190  Int cornerRightUpEnd;
191  Int cornerRightDownStart;
192  if(up_leftCornerWhere == 0) /*left corner is on left chain*/
193  {
194  cornerTop = leftChain->getVertex(up_leftCornerIndex);
195  cornerLeftStart = up_leftCornerIndex+1;
196  cornerRightUpEnd = -1; /*no right*/
197  }
198  else if(up_leftCornerWhere == 1) /*left corner is on top*/
199  {
200  cornerTop = topVertex;
201  cornerLeftStart = leftStartIndex;
202  cornerRightUpEnd = -1; /*no right*/
203  }
204  else /*left corner is on right chain*/
205  {
206  cornerTop = topVertex;
207  cornerLeftStart = leftStartIndex;
208  cornerRightUpEnd = up_leftCornerIndex;
209  }
210 
211  if(down_leftCornerWhere == 0) /*left corner is on left chain*/
212  {
213  cornerBot = leftChain->getVertex(down_leftCornerIndex);
214  cornerLeftEnd = down_leftCornerIndex-1;
215  cornerRightDownStart = rightEndIndex+1; /*no right*/
216  }
217  else if(down_leftCornerWhere == 1) /*left corner is on bot*/
218  {
219  cornerBot = botVertex;
220  cornerLeftEnd = leftEndIndex;
221  cornerRightDownStart = rightEndIndex+1; /*no right*/
222  }
223  else /*left corner is on the right chian*/
224  {
225  cornerBot = botVertex;
226  cornerLeftEnd = leftEndIndex;
227  cornerRightDownStart = down_leftCornerIndex;
228  }
229 
230 
231 
232 
233  /*sample*/
234  if(midIndex2 >= 0) /*there is a trim point inbewteen grid lines*/
235  {
236 
237  sampleLeftSingleTrimEdgeRegionGen(cornerTop, leftChain->getVertex(midIndex1),
238  leftChain,
239  cornerLeftStart,
240  midIndex1-1,
241  leftGridChain,
242  gridIndex1,
243  gridMidIndex1,
244  rightChain,
245  rightStartIndex,
246  cornerRightUpEnd,
247  0, //no right down section
248  -1,
249  pStream);
250 
251  sampleLeftSingleTrimEdgeRegionGen(leftChain->getVertex(midIndex2),
252  cornerBot,
253  leftChain,
254  midIndex2+1,
255  cornerLeftEnd,
256  leftGridChain,
257  gridMidIndex2,
258  gridIndex2,
259  rightChain,
260  0, //no right up section
261  -1,
262  cornerRightDownStart,
263  rightEndIndex,
264  pStream);
265 
266 
267  sampleLeftStripRecF(leftChain,
268  midIndex1,
269  midIndex2,
270  leftGridChain,
271  gridMidIndex1,
272  gridMidIndex2,
273  pStream);
274  }
275  else
276  {
277  sampleLeftSingleTrimEdgeRegionGen(cornerTop, cornerBot,
278  leftChain,
279  cornerLeftStart,
280  cornerLeftEnd,
281  leftGridChain,
282  gridIndex1,
283  gridIndex2,
284  rightChain,
285  rightStartIndex,
286  cornerRightUpEnd,
287  cornerRightDownStart,
288  rightEndIndex,
289  pStream);
290  }
291 }
292 
293 void sampleLeftSingleTrimEdgeRegionGen(Real topVert[2], Real botVert[2],
294  vertexArray* leftChain,
295  Int leftStart,
296  Int leftEnd,
297  gridBoundaryChain* gridChain,
298  Int gridBeginIndex,
299  Int gridEndIndex,
300  vertexArray* rightChain,
301  Int rightUpBegin,
302  Int rightUpEnd,
303  Int rightDownBegin,
304  Int rightDownEnd,
305  primStream* pStream)
306 {
307  Int i,j,k;
308 
309  /*creat an array to store all the up and down secments of the right chain,
310  *and the left end grid points
311  *
312  *although vertex array is a dynamic array, but to gain efficiency,
313  *it is better to initiliza the exact array size
314  */
315  vertexArray vArray(gridEndIndex-gridBeginIndex+1 +
316  max(0,rightUpEnd - rightUpBegin+1)+
317  max(0,rightDownEnd - rightDownBegin+1));
318 
319  /*append the vertices on the up section of thr right chain*/
320  for(i=rightUpBegin; i<= rightUpEnd; i++)
321  vArray.appendVertex(rightChain->getVertex(i));
322 
323  /*append the vertices of the left extremal grid points,
324  *and at the same time, perform triangulation for the stair cases
325  */
326  vArray.appendVertex(gridChain->get_vertex(gridBeginIndex));
327 
328  for(k=1, i=gridBeginIndex+1; i<=gridEndIndex; i++, k++)
329  {
330  vArray.appendVertex(gridChain->get_vertex(i));
331 
332  /*output the fan of the grid points of the (i)th and (i-1)th grid line.
333  */
334  if(gridChain->getUlineIndex(i) < gridChain->getUlineIndex(i-1))
335  {
336  pStream->begin();
337  pStream->insert(gridChain->get_vertex(i-1));
338  for(j=gridChain->getUlineIndex(i); j<= gridChain->getUlineIndex(i-1); j++)
339  pStream->insert(gridChain->getGrid()->get_u_value(j), gridChain->get_v_value(i));
340  pStream->end(PRIMITIVE_STREAM_FAN);
341  }
342  else if(gridChain->getUlineIndex(i) > gridChain->getUlineIndex(i-1))
343  {
344  pStream->begin();
345  pStream->insert(gridChain->get_vertex(i));
346  for(j=gridChain->getUlineIndex(i); j>= gridChain->getUlineIndex(i-1); j--)
347  pStream->insert(gridChain->getGrid()->get_u_value(j), gridChain->get_v_value(i-1));
348  pStream->end(PRIMITIVE_STREAM_FAN);
349  }
350  /*otherwisem, the two are equal, so there is no fan to outout*/
351  }
352 
353  /*then append all the vertices on the down section of the right chain*/
354  for(i=rightDownBegin; i<= rightDownEnd; i++)
355  vArray.appendVertex(rightChain->getVertex(i));
356 
357  monoTriangulationRecGen(topVert, botVert,
358  leftChain, leftStart, leftEnd,
359  &vArray, 0, vArray.getNumElements()-1,
360  pStream);
361 
362 }
363 
364 
365 
366 
367 
368 
369 
370 
371