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int | _nodeType |
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int | _renderFlags |
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int | _hit |
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int | _change |
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int | _ichange |
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struct Vector * | _parentVector |
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double | _dist |
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float | _extent [6] |
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struct X3D_PolyRep * | _intern |
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int | referenceCount |
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int | _defaultContainer |
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void * | _gc |
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struct X3D_Node * | _executionContext |
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int | set_bind |
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struct Multi_Float | avatarSize |
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int | headlight |
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float | speed |
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struct Multi_String | type |
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float | visibilityLimit |
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int | isBound |
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int | _layerId |
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struct Multi_String | transitionType |
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double | bindTime |
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struct X3D_Node * | metadata |
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double | transitionTime |
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int | transitionComplete |
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Definition at line 7345 of file Structs.h.
The documentation for this struct was generated from the following file: