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int | _nodeType |
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int | _renderFlags |
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int | _hit |
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int | _change |
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int | _ichange |
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struct Vector * | _parentVector |
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double | _dist |
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float | _extent [6] |
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struct X3D_PolyRep * | _intern |
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int | referenceCount |
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int | _defaultContainer |
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void * | _gc |
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struct X3D_Node * | _executionContext |
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float | angularDampingFactor |
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struct SFVec3f | angularVelocity |
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int | autoDamp |
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int | autoDisable |
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struct SFVec3f | centerOfMass |
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float | disableAngularSpeed |
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float | disableLinearSpeed |
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float | disableTime |
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int | enabled |
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struct SFVec3f | finiteRotationAxis |
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int | fixed |
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struct Multi_Vec3f | forces |
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struct Multi_Node | geometry |
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struct SFMatrix3f | inertia |
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float | linearDampingFactor |
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struct SFVec3f | linearVelocity |
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float | mass |
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struct X3D_Node * | massDensityModel |
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struct X3D_Node * | metadata |
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struct SFRotation | orientation |
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struct SFVec3f | position |
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struct Multi_Vec3f | torques |
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int | useFiniteRotation |
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int | useGlobalGravity |
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void * | _body |
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struct SFVec3f | __old_angularVelocity |
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struct SFVec3f | __old_centerOfMass |
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struct SFVec3f | __old_finiteRotationAxis |
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struct SFVec3f | __old_linearVelocity |
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struct SFRotation | __old_orientation |
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struct SFVec3f | __old_position |
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void * | _geomIdentityTransform |
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Definition at line 8749 of file Structs.h.
The documentation for this struct was generated from the following file: