FreeWRL/FreeX3D  3.0.0
pOpenGL_Utils Struct Reference

Data Fields

struct VectorlinearNodeTable
 
int potentialHoleCount
 
float cc_red
 
float cc_green
 
float cc_blue
 
float cc_alpha
 
pthread_mutex_t memtablelock
 
MATRIX4 FW_ModelView [MAX_LARGE_MATRIX_STACK]
 
MATRIX4 FW_ProjectionView [MAX_SMALL_MATRIX_STACK]
 
MATRIX4 FW_TextureView [MAX_SMALL_MATRIX_STACK]
 
int modelviewTOS
 
int projectionviewTOS
 
int textureviewTOS
 
int whichMode
 
GLDOUBLE * currentMatrix
 
struct VectormyShaderTable
 
int userDefinedShaderCount
 
char * userDefinedFragmentShader [MAX_USER_DEFINED_SHADERS]
 
char * userDefinedVertexShader [MAX_USER_DEFINED_SHADERS]
 
int shadingStyle
 
int maxStackUsed
 

Detailed Description

Definition at line 182 of file OpenGL_Utils.c.


The documentation for this struct was generated from the following file: