FreeWRL/FreeX3D
3.0.0
|
Data Fields | |
int | profile_entry_count |
struct profile_entry | profile_entries [100] |
int | profiling_on |
float | light_linAtten [MAX_LIGHT_STACK] |
float | light_constAtten [MAX_LIGHT_STACK] |
float | light_quadAtten [MAX_LIGHT_STACK] |
float | light_spotCutoffAngle [MAX_LIGHT_STACK] |
float | light_spotBeamWidth [MAX_LIGHT_STACK] |
shaderVec4 | light_amb [MAX_LIGHT_STACK] |
shaderVec4 | light_dif [MAX_LIGHT_STACK] |
shaderVec4 | light_pos [MAX_LIGHT_STACK] |
shaderVec4 | light_spec [MAX_LIGHT_STACK] |
shaderVec4 | light_spotDir [MAX_LIGHT_STACK] |
float | light_radius [MAX_LIGHT_STACK] |
GLint | lightType [MAX_LIGHT_STACK] |
int | nextFreeLight |
int | refreshLightUniforms |
unsigned int | currentLoop |
unsigned int | lastLoop |
unsigned int | sendCount |
GLint | lightOnOff [MAX_LIGHT_STACK] |
GLint | lightChanged [MAX_LIGHT_STACK] |
GLint | lastShader |
void * | empty_group |
struct point_XYZ hyper_r1 | hyper_r2 |
struct currayhit | rayph |
struct X3D_Node * | rootNode |
struct Vector * | libraries |
struct X3D_Anchor * | AnchorsAnchor |
struct currayhit | rayHit |
struct trenderstate | renderstate |
int | renderLevel |
GLint | currentShader |
Stack * | render_geom_stack |
Stack * | sensor_stack |
Stack * | ray_stack |
Stack * | shaderflags_stack |
Stack * | fog_stack |
Stack * | localLight_stack |
struct point_XYZ3 | t_r123 |
struct point_XYZ | hp |
Stack * | usehits_stack |
Stack * | usehitsB_stack |
Stack * | pickablegroupdata_stack |
Stack * | draw_call_params_stack |
Definition at line 88 of file RenderFuncs.c.