|
GLint | compiledOK |
|
GLuint | myShaderProgram |
|
GLint | myMaterialAmbient |
|
GLint | myMaterialDiffuse |
|
GLint | myMaterialSpecular |
|
GLint | myMaterialShininess |
|
GLint | myMaterialEmission |
|
GLint | myMaterialBackAmbient |
|
GLint | myMaterialBackDiffuse |
|
GLint | myMaterialBackSpecular |
|
GLint | myMaterialBackShininess |
|
GLint | myMaterialBackEmission |
|
GLint | myPointSize |
|
bool | haveLightInShader |
|
GLint | lightcount |
|
GLint | lightType [MAX_LIGHTS] |
|
GLint | lightAmbient [MAX_LIGHTS] |
|
GLint | lightDiffuse [MAX_LIGHTS] |
|
GLint | lightSpecular [MAX_LIGHTS] |
|
GLint | lightPosition [MAX_LIGHTS] |
|
GLint | lightSpotDir [MAX_LIGHTS] |
|
GLint | lightAtten [MAX_LIGHTS] |
|
GLint | lightSpotCutoffAngle [MAX_LIGHTS] |
|
GLint | lightSpotBeamWidth [MAX_LIGHTS] |
|
GLint | lightRadius [MAX_LIGHTS] |
|
GLint | ModelViewMatrix |
|
GLint | ProjectionMatrix |
|
GLint | NormalMatrix |
|
GLint | ModelViewInverseMatrix |
|
GLint | TextureMatrix [MAX_MULTITEXTURE] |
|
GLint | Vertices |
|
GLint | Normals |
|
GLint | Colours |
|
GLint | TexCoords [MAX_MULTITEXTURE] |
|
GLint | FogCoords |
|
GLint | TextureUnit [MAX_MULTITEXTURE] |
|
GLint | TextureMode [MAX_MULTITEXTURE] |
|
GLint | TextureSource [MAX_MULTITEXTURE] |
|
GLint | TextureFunction [MAX_MULTITEXTURE] |
|
GLint | textureCount |
|
GLint | multitextureColor |
|
GLint | tex3dTiles |
|
GLint | tex3dUseVertex |
|
GLint | repeatSTR |
|
GLint | magFilter |
|
GLint | hatchColour |
|
GLint | hatchPercent |
|
GLint | hatchScale |
|
GLint | filledBool |
|
GLint | hatchedBool |
|
GLint | algorithm |
|
GLint | texCoordGenType |
|
GLint | fogColor |
|
GLint | fogvisibilityRange |
|
GLint | fogScale |
|
GLint | fogType |
|
GLint | fogHaveCoords |
|
GLint | clipplanes |
|
GLint | nclipplanes |
|
Definition at line 344 of file display.h.
The documentation for this struct was generated from the following file: