QTransform Class
(Qt3DCore::QTransform)Used to perform transforms on meshes More...
Header: | #include <QTransform> |
qmake: | QT += 3dcore |
Since: | Qt 5.6 |
Inherits: | QComponent |
Properties
|
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QTransform(QNode *parent = nullptr) | |
QMatrix4x4 | matrix() const |
QQuaternion | rotation() const |
float | rotationX() const |
float | rotationY() const |
float | rotationZ() const |
float | scale() const |
QVector3D | scale3D() const |
QVector3D | translation() const |
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
void | setMatrix(const QMatrix4x4 &matrix) |
void | setRotation(const QQuaternion &rotation) |
void | setRotationX(float rotationX) |
void | setRotationY(float rotationY) |
void | setRotationZ(float rotationZ) |
void | setScale(float scale) |
void | setScale3D(const QVector3D &scale) |
void | setTranslation(const QVector3D &translation) |
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | matrixChanged() |
void | rotationChanged(const QQuaternion &rotation) |
void | rotationXChanged(float rotationX) |
void | rotationYChanged(float rotationY) |
void | rotationZChanged(float rotationZ) |
void | scale3DChanged(const QVector3D &scale) |
void | scaleChanged(float scale) |
void | translationChanged(const QVector3D &translation) |
- 1 signal inherited from Qt3DCore::QComponent
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Static Public Members
QQuaternion | fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2) |
QQuaternion | fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2, const QVector3D &axis3, float angle3) |
QQuaternion | fromAxisAndAngle(const QVector3D &axis, float angle) |
QQuaternion | fromAxisAndAngle(float x, float y, float z, float angle) |
QQuaternion | fromEulerAngles(const QVector3D &eulerAngles) |
QQuaternion | fromEulerAngles(float pitch, float yaw, float roll) |
QMatrix4x4 | rotateAround(const QVector3D &point, float angle, const QVector3D &axis) |
- 10 static public members inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
Used to perform transforms on meshes
The QTransform component is not shareable between multiple QEntity's.
Property Documentation
matrix : QMatrix4x4
Holds the QMatrix4x4 of the transform.
Access functions:
QMatrix4x4 | matrix() const |
void | setMatrix(const QMatrix4x4 &matrix) |
Notifier signal:
void | matrixChanged() |
rotation : QQuaternion
Holds the rotation of the transform as QQuaternion.
Access functions:
QQuaternion | rotation() const |
void | setRotation(const QQuaternion &rotation) |
Notifier signal:
void | rotationChanged(const QQuaternion &rotation) |
rotationX : float
Holds the x rotation of the transform as Euler angle.
Access functions:
float | rotationX() const |
void | setRotationX(float rotationX) |
Notifier signal:
void | rotationXChanged(float rotationX) |
rotationY : float
Holds the y rotation of the transform as Euler angle.
Access functions:
float | rotationY() const |
void | setRotationY(float rotationY) |
Notifier signal:
void | rotationYChanged(float rotationY) |
rotationZ : float
Holds the z rotation of the transform as Euler angle.
Access functions:
float | rotationZ() const |
void | setRotationZ(float rotationZ) |
Notifier signal:
void | rotationZChanged(float rotationZ) |
scale : float
Holds the uniform scale of the transform. If the scale has been set with setScale3D, holds the x value only.
Access functions:
float | scale() const |
void | setScale(float scale) |
Notifier signal:
void | scaleChanged(float scale) |
scale3D : QVector3D
Holds the scale of the transform as QVector3D.
Access functions:
QVector3D | scale3D() const |
void | setScale3D(const QVector3D &scale) |
Notifier signal:
void | scale3DChanged(const QVector3D &scale) |
translation : QVector3D
Holds the translation of the transform as QVector3D.
Access functions:
QVector3D | translation() const |
void | setTranslation(const QVector3D &translation) |
Notifier signal:
void | translationChanged(const QVector3D &translation) |
Member Function Documentation
QTransform::QTransform(QNode *parent = nullptr)
Constructs a new QTransform with parent.
[static]
QQuaternion QTransform::fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2)
Creates a QQuaternion from axis1, angle1, axis2, and angle2. Returns the resulting QQuaternion.
[static]
QQuaternion QTransform::fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2, const QVector3D &axis3, float angle3)
Creates a QQuaternion from axis1, angle1, axis2, angle2, axis3, and angle3. Returns the resulting QQuaternion.
[static]
QQuaternion QTransform::fromAxisAndAngle(const QVector3D &axis, float angle)
Creates a QQuaternion from axis and angle. Returns the resulting QQuaternion.
[static]
QQuaternion QTransform::fromAxisAndAngle(float x, float y, float z, float angle)
Creates a QQuaternion from x, y, z, and angle. Returns the resulting QQuaternion.
[static]
QQuaternion QTransform::fromEulerAngles(const QVector3D &eulerAngles)
Creates a QQuaternion from eulerAngles. Returns the resulting QQuaternion.
[static]
QQuaternion QTransform::fromEulerAngles(float pitch, float yaw, float roll)
Creates a QQuaternion from pitch, yaw, and roll. Returns the resulting QQuaternion.
[static]
QMatrix4x4 QTransform::rotateAround(const QVector3D &point, float angle, const QVector3D &axis)
Creates a rotation matrix from axis and angle around point. Returns the resulting QMatrix4x4.