QCylinderMesh Class
(Qt3DExtras::QCylinderMesh)A cylindrical mesh. More...
Header: | #include <QCylinderMesh> |
qmake: | QT += 3dextras |
Instantiated By: | CylinderMesh |
Inherits: | Qt3DRender::QGeometryRenderer |
Properties
- 10 properties inherited from Qt3DRender::QGeometryRenderer
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QCylinderMesh(Qt3DCore::QNode *parent = nullptr) | |
float | length() const |
float | radius() const |
int | rings() const |
int | slices() const |
- 12 public functions inherited from Qt3DRender::QGeometryRenderer
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
void | setLength(float length) |
void | setRadius(float radius) |
void | setRings(int rings) |
void | setSlices(int slices) |
- 10 public slots inherited from Qt3DRender::QGeometryRenderer
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | lengthChanged(float length) |
void | radiusChanged(float radius) |
void | ringsChanged(int rings) |
void | slicesChanged(int slices) |
- 10 signals inherited from Qt3DRender::QGeometryRenderer
- 1 signal inherited from Qt3DCore::QComponent
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
A cylindrical mesh.
Property Documentation
length : float
Holds the length of the cylinder.
Access functions:
float | length() const |
void | setLength(float length) |
Notifier signal:
void | lengthChanged(float length) |
radius : float
Holds the radius of the cylinder.
Access functions:
float | radius() const |
void | setRadius(float radius) |
Notifier signal:
void | radiusChanged(float radius) |
rings : int
Holds the number of rings in the mesh.
Access functions:
int | rings() const |
void | setRings(int rings) |
Notifier signal:
void | ringsChanged(int rings) |
slices : int
Holds the number of slices in the mesh.
Access functions:
int | slices() const |
void | setSlices(int slices) |
Notifier signal:
void | slicesChanged(int slices) |