QVector2D Class
The QVector2D class represents a vector or vertex in 2D space. More...
Header: | #include <QVector2D> |
qmake: | QT += gui |
Since: | Qt 4.6 |
Public Functions
QVector2D() | |
QVector2D(float xpos, float ypos) | |
QVector2D(const QPoint &point) | |
QVector2D(const QPointF &point) | |
QVector2D(const QVector3D &vector) | |
QVector2D(const QVector4D &vector) | |
float | distanceToLine(const QVector2D &point, const QVector2D &direction) const |
float | distanceToPoint(const QVector2D &point) const |
bool | isNull() const |
float | length() const |
float | lengthSquared() const |
void | normalize() |
QVector2D | normalized() const |
void | setX(float x) |
void | setY(float y) |
QPoint | toPoint() const |
QPointF | toPointF() const |
QVector3D | toVector3D() const |
QVector4D | toVector4D() const |
float | x() const |
float | y() const |
operator QVariant() const | |
QVector2D & | operator*=(float factor) |
QVector2D & | operator*=(const QVector2D &vector) |
QVector2D & | operator+=(const QVector2D &vector) |
QVector2D & | operator-=(const QVector2D &vector) |
QVector2D & | operator/=(float divisor) |
QVector2D & | operator/=(const QVector2D &vector) |
float & | operator[](int i) |
float | operator[](int i) const |
Static Public Members
float | dotProduct(const QVector2D &v1, const QVector2D &v2) |
Related Non-Members
bool | qFuzzyCompare(const QVector2D &v1, const QVector2D &v2) |
bool | operator!=(const QVector2D &v1, const QVector2D &v2) |
const QVector2D | operator*(float factor, const QVector2D &vector) |
const QVector2D | operator*(const QVector2D &vector, float factor) |
const QVector2D | operator*(const QVector2D &v1, const QVector2D &v2) |
const QVector2D | operator+(const QVector2D &v1, const QVector2D &v2) |
const QVector2D | operator-(const QVector2D &v1, const QVector2D &v2) |
const QVector2D | operator-(const QVector2D &vector) |
const QVector2D | operator/(const QVector2D &vector, float divisor) |
const QVector2D | operator/(const QVector2D &vector, const QVector2D &divisor) |
QDataStream & | operator<<(QDataStream &stream, const QVector2D &vector) |
bool | operator==(const QVector2D &v1, const QVector2D &v2) |
QDataStream & | operator>>(QDataStream &stream, QVector2D &vector) |
Detailed Description
The QVector2D class represents a vector or vertex in 2D space.
The QVector2D class can also be used to represent vertices in 2D space. We therefore do not need to provide a separate vertex class.
See also QVector3D, QVector4D, and QQuaternion.
Member Function Documentation
QVector2D::QVector2D()
Constructs a null vector, i.e. with coordinates (0, 0).
QVector2D::QVector2D(float xpos, float ypos)
Constructs a vector with coordinates (xpos, ypos).
QVector2D::QVector2D(const QPoint &point)
Constructs a vector with x and y coordinates from a 2D point.
QVector2D::QVector2D(const QPointF &point)
Constructs a vector with x and y coordinates from a 2D point.
QVector2D::QVector2D(const QVector3D &vector)
Constructs a vector with x and y coordinates from a 3D vector. The z coordinate of vector is dropped.
See also toVector3D().
QVector2D::QVector2D(const QVector4D &vector)
Constructs a vector with x and y coordinates from a 3D vector. The z and w coordinates of vector are dropped.
See also toVector4D().
float QVector2D::distanceToLine(const QVector2D &point, const QVector2D &direction) const
Returns the distance that this vertex is from a line defined by point and the unit vector direction.
If direction is a null vector, then it does not define a line. In that case, the distance from point to this vertex is returned.
This function was introduced in Qt 5.1.
See also distanceToPoint().
float QVector2D::distanceToPoint(const QVector2D &point) const
Returns the distance from this vertex to a point defined by the vertex point.
This function was introduced in Qt 5.1.
See also distanceToLine().
[static]
float QVector2D::dotProduct(const QVector2D &v1, const QVector2D &v2)
Returns the dot product of v1 and v2.
bool QVector2D::isNull() const
Returns true
if the x and y coordinates are set to 0.0, otherwise returns false
.
float QVector2D::length() const
Returns the length of the vector from the origin.
See also lengthSquared() and normalized().
float QVector2D::lengthSquared() const
Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.
See also length() and dotProduct().
void QVector2D::normalize()
Normalizes the currect vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.
See also length() and normalized().
QVector2D QVector2D::normalized() const
Returns the normalized unit vector form of this vector.
If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.
See also length() and normalize().
void QVector2D::setX(float x)
Sets the x coordinate of this point to the given x coordinate.
void QVector2D::setY(float y)
Sets the y coordinate of this point to the given y coordinate.
QPoint QVector2D::toPoint() const
Returns the QPoint form of this 2D vector.
See also toPointF() and toVector3D().
QPointF QVector2D::toPointF() const
Returns the QPointF form of this 2D vector.
See also toPoint() and toVector3D().
QVector3D QVector2D::toVector3D() const
Returns the 3D form of this 2D vector, with the z coordinate set to zero.
See also toVector4D() and toPoint().
QVector4D QVector2D::toVector4D() const
Returns the 4D form of this 2D vector, with the z and w coordinates set to zero.
See also toVector3D() and toPoint().
float QVector2D::x() const
Returns the x coordinate of this point.
float QVector2D::y() const
Returns the y coordinate of this point.
QVector2D::operator QVariant() const
Returns the 2D vector as a QVariant.
QVector2D &QVector2D::operator*=(float factor)
Multiplies this vector's coordinates by the given factor, and returns a reference to this vector.
See also operator/=().
QVector2D &QVector2D::operator*=(const QVector2D &vector)
Multiplies the components of this vector by the corresponding components in vector.
QVector2D &QVector2D::operator+=(const QVector2D &vector)
Adds the given vector to this vector and returns a reference to this vector.
See also operator-=().
QVector2D &QVector2D::operator-=(const QVector2D &vector)
Subtracts the given vector from this vector and returns a reference to this vector.
See also operator+=().
QVector2D &QVector2D::operator/=(float divisor)
Divides this vector's coordinates by the given divisor, and returns a reference to this vector.
See also operator*=().
QVector2D &QVector2D::operator/=(const QVector2D &vector)
Divides the components of this vector by the corresponding components in vector.
This function was introduced in Qt 5.5.
See also operator*=().
float &QVector2D::operator[](int i)
Returns the component of the vector at index position i as a modifiable reference.
i must be a valid index position in the vector (i.e., 0 <= i < 2).
This function was introduced in Qt 5.2.
float QVector2D::operator[](int i) const
Returns the component of the vector at index position i.
i must be a valid index position in the vector (i.e., 0 <= i < 2).
This function was introduced in Qt 5.2.
Related Non-Members
bool qFuzzyCompare(const QVector2D &v1, const QVector2D &v2)
Returns true
if v1 and v2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.
bool operator!=(const QVector2D &v1, const QVector2D &v2)
Returns true
if v1 is not equal to v2; otherwise returns false
. This operator uses an exact floating-point comparison.
const QVector2D operator*(float factor, const QVector2D &vector)
Returns a copy of the given vector, multiplied by the given factor.
See also QVector2D::operator*=().
const QVector2D operator*(const QVector2D &vector, float factor)
Returns a copy of the given vector, multiplied by the given factor.
See also QVector2D::operator*=().
const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
Multiplies the components of v1 by the corresponding components in v2.
const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
Returns a QVector2D object that is the sum of the given vectors, v1 and v2; each component is added separately.
See also QVector2D::operator+=().
const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
Returns a QVector2D object that is formed by subtracting v2 from v1; each component is subtracted separately.
See also QVector2D::operator-=().
const QVector2D operator-(const QVector2D &vector)
This is an overloaded function.
Returns a QVector2D object that is formed by changing the sign of the components of the given vector.
Equivalent to QVector2D(0,0) - vector
.
const QVector2D operator/(const QVector2D &vector, float divisor)
Returns the QVector2D object formed by dividing all three components of the given vector by the given divisor.
See also QVector2D::operator/=().
const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor)
Returns the QVector2D object formed by dividing components of the given vector by a respective components of the given divisor.
This function was introduced in Qt 5.5.
See also QVector2D::operator/=().
QDataStream &operator<<(QDataStream &stream, const QVector2D &vector)
Writes the given vector to the given stream and returns a reference to the stream.
See also Serializing Qt Data Types.
bool operator==(const QVector2D &v1, const QVector2D &v2)
Returns true
if v1 is equal to v2; otherwise returns false
. This operator uses an exact floating-point comparison.
QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
Reads a 2D vector from the given stream into the given vector and returns a reference to the stream.
See also Serializing Qt Data Types.