QSGTextureProvider Class
The QSGTextureProvider class encapsulates texture based entities in QML. More...
Header: | #include <QSGTextureProvider> |
qmake: | QT += quick |
Inherits: | QObject |
Public Functions
virtual QSGTexture * | texture() const = 0 |
- 31 public functions inherited from QObject
Signals
void | textureChanged() |
- 2 signals inherited from QObject
Additional Inherited Members
- 1 property inherited from QObject
- 1 public slot inherited from QObject
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
The QSGTextureProvider class encapsulates texture based entities in QML.
The QSGTextureProvider lives primarily in the scene graph rendering thread.
See also Scene Graph - Two Texture Providers.
Member Function Documentation
[pure virtual]
QSGTexture *QSGTextureProvider::texture() const
Returns a pointer to the texture object.
[signal]
void QSGTextureProvider::textureChanged()
This signal is emitted when the texture changes.