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partitionY.h
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/*
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to
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* http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Except as contained in this notice, the name of Silicon Graphics, Inc.
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* shall not be used in advertising or otherwise to promote the sale, use or
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* other dealings in this Software without prior written authorization from
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* Silicon Graphics, Inc.
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*/
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/*
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*partitionY.h:
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*partition a polygon into a Y-monotone polygon:
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* A polygon is Y-monotone if the boundary can be split into two polygon chains
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*A and B such that each chain is Y-monotonic that is the intersection of any
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*horizontal line intersects each chain has at most one connected componenets
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* (empty, single point or a single line).
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*
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* A vertex is a cusp if both its ajacent vertices are either at or above v,
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*or both at or below v. In addition, at least one of the ajacent verteces is
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*strictly below or above v.
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* A vertex is a relex vertex if the internals angle is strictly greater than
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*180. In other words, if the the signed area is negative:
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*(x1, y1), (x2, y2), (x3, y3) are the three vertices along a polygon, the
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*order is such that left hand side is inside the polygon. Then (x2,y2) is
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*reflex if:
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* (x2-x1, y2-y1) cross (x3-x1, y3-y1) <0.
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*A vertex is an interior cusp if it is a cusp and a reflex.
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*A vertex is an exterior cusp if it is a cusp but not a reflex.
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*
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*/
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#ifndef _PARTITIONY_H
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#define _PARTITIONY_H
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#include "directedLine.h"
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/*whether an edge is below a vertex*/
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Int isBelow(
directedLine
*v,
directedLine
*e);
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/*whether an edge is above a vertex*/
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Int isAbove(
directedLine
*v,
directedLine
*e);
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/*not-cusp,
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*inerior cusp
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*exterior cusp
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*/
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Int cuspType(
directedLine
*v);
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/*used in trapezoidalization*/
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typedef
struct
sweepRange
{
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directedLine
*left;
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Int leftType;
/*either a vertex (leftType=0) or an edge (leftType =1) */
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directedLine
*right;
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Int rightType;
/*either a vertex (rightType=0) or an edge (rightType =1) */
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}
sweepRange
;
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sweepRange
* sweepRangeMake(
directedLine
* left, Int leftType,
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directedLine
* right, Int rightType);
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void
sweepRangeDelete(
sweepRange
* range);
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Int sweepRangeEqual(
sweepRange
* sr1,
sweepRange
* sr2);
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/*given a set of simple polygons where the interior
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*is decided by left-hand principle,
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*return a range (sight) for each vertex. This is called
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*Trapezoidalization.
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*/
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void
sweepY(Int nVertices,
directedLine
**sortedVerteces,
sweepRange
** ret_ranges);
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directedLine
* partitionY(
directedLine
*polygons,
sampledLine
**retSampledLines);
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void
findDiagonals(Int total_num_edges,
directedLine
** sortedVertices,
sweepRange
** ranges, Int& num_diagonals,
directedLine
** diagonal_vertices);
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directedLine
** DBGfindDiagonals(
directedLine
*polygons, Int& num_diagonals);
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#endif
sweepRange
Definition:
partitionY.h:70
sampledLine
Definition:
sampledLine.h:38
directedLine
Definition:
directedLine.h:41
src
libnurbs
nurbtess
partitionY.h
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