QSphereGeometry Class
(Qt3DExtras::QSphereGeometry)The QSphereGeometry class allows creation of a sphere in 3D space. More...
Header: | #include <QSphereGeometry> |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
Instantiated By: | SphereGeometry |
Inherits: | Qt3DRender::QGeometry |
Properties
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- 1 property inherited from Qt3DRender::QGeometry
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QSphereGeometry(QNode *parent = nullptr) | |
bool | generateTangents() const |
Qt3DRender::QAttribute * | indexAttribute() const |
Qt3DRender::QAttribute * | normalAttribute() const |
Qt3DRender::QAttribute * | positionAttribute() const |
float | radius() const |
int | rings() const |
int | slices() const |
Qt3DRender::QAttribute * | tangentAttribute() const |
Qt3DRender::QAttribute * | texCoordAttribute() const |
void | updateIndices() |
void | updateVertices() |
- 4 public functions inherited from Qt3DRender::QGeometry
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
void | setGenerateTangents(bool gen) |
void | setRadius(float radius) |
void | setRings(int rings) |
void | setSlices(int slices) |
- 1 public slot inherited from Qt3DRender::QGeometry
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | generateTangentsChanged(bool generateTangents) |
void | radiusChanged(float radius) |
void | ringsChanged(int rings) |
void | slicesChanged(int slices) |
- 1 signal inherited from Qt3DRender::QGeometry
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
The QSphereGeometry class allows creation of a sphere in 3D space.
The QSphereGeometry class is most commonly used internally by the QSphereMesh but can also be used in custom Qt3DRender::QGeometryRenderer subclasses.
Property Documentation
generateTangents : bool
Holds the value of the automatic tangent vectors generation flag. Tangent vectors are orthogonal to normal vectors.
Access functions:
bool | generateTangents() const |
void | setGenerateTangents(bool gen) |
Notifier signal:
void | generateTangentsChanged(bool generateTangents) |
indexAttribute : Qt3DRender::QAttribute * const
Holds the geometry index attribute.
Access functions:
Qt3DRender::QAttribute * | indexAttribute() const |
normalAttribute : Qt3DRender::QAttribute * const
Holds the geometry normal attribute.
Access functions:
Qt3DRender::QAttribute * | normalAttribute() const |
positionAttribute : Qt3DRender::QAttribute * const
Holds the geometry position attribute.
Access functions:
Qt3DRender::QAttribute * | positionAttribute() const |
radius : float
Holds the radius of the sphere.
Access functions:
float | radius() const |
void | setRadius(float radius) |
Notifier signal:
void | radiusChanged(float radius) |
rings : int
Holds the number of rings in the sphere.
Access functions:
int | rings() const |
void | setRings(int rings) |
Notifier signal:
void | ringsChanged(int rings) |
slices : int
Holds the number of slices in the sphere.
Access functions:
int | slices() const |
void | setSlices(int slices) |
Notifier signal:
void | slicesChanged(int slices) |
tangentAttribute : Qt3DRender::QAttribute * const
Holds the geometry tangent attribute.
Access functions:
Qt3DRender::QAttribute * | tangentAttribute() const |
texCoordAttribute : Qt3DRender::QAttribute * const
Holds the geometry texture coordinate attribute.
Access functions:
Qt3DRender::QAttribute * | texCoordAttribute() const |
Member Function Documentation
QSphereGeometry::QSphereGeometry(QNode *parent = nullptr)
Constructs a new QSphereGeometry with parent.
void QSphereGeometry::updateIndices()
Updates indices based on rings and slices properties.
void QSphereGeometry::updateVertices()
Updates vertices based on rings, slices, and radius properties