QRenderStateSet Class

(Qt3DRender::QRenderStateSet)

The QRenderStateSet FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch. More...

Header: #include <QRenderStateSet>
qmake: QT += 3drender
Since: Qt 5.5
Inherits: QFrameGraphNode

Public Functions

QRenderStateSet(Qt3DCore::QNode *parent = nullptr)
void addRenderState(QRenderState *state)
void removeRenderState(QRenderState *state)
QVector<QRenderState *> renderStates() const

Protected Functions

QRenderStateSet(QRenderStateSetPrivate &dd, Qt3DCore::QNode *parent = nullptr)

Additional Inherited Members

Detailed Description

The QRenderStateSet FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch.

States set on a QRenderStateSet are set globally, contrary to the per-material states that can be set on a QRenderPass. By default, an empty QRenderStateSet will result in all render states being disabled when executed. Adding a QRenderState state explicitly enables that render state at runtime.

See also QRenderState and QRenderPass.

Member Function Documentation

QRenderStateSet::QRenderStateSet(Qt3DCore::QNode *parent = nullptr)

Default constructs an instance of QRenderStateSet.

[protected] QRenderStateSet::QRenderStateSet(QRenderStateSetPrivate &dd, Qt3DCore::QNode *parent = nullptr)

Copy constructor.

void QRenderStateSet::addRenderState(QRenderState *state)

Adds a new QRenderState state to the QRenderStateSet instance.

Note: Not setting any QRenderState state on a QRenderStateSet instance implies all the render states will be disabled at render time.

void QRenderStateSet::removeRenderState(QRenderState *state)

Removes the QRenderState state from the QRenderStateSet instance.

QVector<QRenderState *> QRenderStateSet::renderStates() const

Returns the list of QRenderState objects that compose the QRenderStateSet instance.