GameView.qml Example File

qthangman/qml/qthangman/GameView.qml

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  import QtQuick 2.2
  import QtQuick.Controls 1.1

  Item {
      id: gameView

      function allContained(owned, word)
      {
          for (var i=0; i<word.length; ++i) {
              if (owned.indexOf(word.charAt(i)) < 0)
                  return false
          }
          return true
      }

      property bool gameOver: applicationData.errorCount > 8
      property bool success: applicationData.word.length > 0 && !gameOver && allContained(applicationData.lettersOwned, applicationData.word)

      property alias globalButtonHeight: letterSelector.keyHeight

      onGameOverChanged: {
          if (gameOver)
              applicationData.gameOverReveal();
      }

      onSuccessChanged: {
          if (success === true)
              applicationData.wordsGuessedCorrectly += 1;
      }

      Connections {
          target: applicationData
          onWordChanged: {
              applicationData.wordsGiven += 1;
          }
      }

      SimpleButton {
          id: vowelsAvailableText
          height: globalButtonHeight
          width: parent.width * 0.25
          visible: !applicationData.vowelsUnlocked
          text: "Vowels: " + applicationData.vowelsAvailable
          anchors.left: parent.left
          anchors.verticalCenter: helpButton.verticalCenter
          anchors.margins: topLevel.globalMargin
          onClicked: {
              pageStack.push(Qt.resolvedUrl("StoreView.qml"));
          }
      }

      ScoreItem {
          anchors.margins: topLevel.globalMargin
          anchors.right: helpButton.left
          anchors.verticalCenter: helpButton.verticalCenter
          height: globalButtonHeight
      }

      SimpleButton {
          id: helpButton
          anchors.top: parent.top
          anchors.right: parent.right
          anchors.margins: topLevel.globalMargin
          height: globalButtonHeight
          width: globalButtonHeight
          text: "?"
          onClicked: {
              pageStack.push(Qt.resolvedUrl("HowToView.qml"))
          }
      }

      Item {
          anchors.top: helpButton.bottom
          anchors.bottom: word.top
          anchors.left: parent.left
          anchors.right: parent.right

          Hangman {
              game: gameView
              anchors.centerIn: parent
              width: Math.min(parent.width, parent.height) * 0.75
              height: width
          }
      }

      Word {
          id: word
          text: applicationData.word
          anchors.bottom: letterSelector.top
          anchors.bottomMargin: parent.height * 0.05
          anchors.horizontalCenter: parent.horizontalCenter
          width: parent.width * 0.8
          height: parent.height * 0.1
      }

      LetterSelector {
          id: letterSelector
          locked: gameOver || success
          hideVowels: applicationData.vowelsAvailable < 1 && !applicationData.vowelsUnlocked
          anchors.margins: topLevel.globalMargin
          anchors.bottom: guessButton.top
          anchors.left: parent.left
          anchors.right: parent.right
          height: parent.height * 0.23
          onLetterSelected: {
              if (applicationData.isVowel(letter) && !applicationData.vowelsUnlocked) {
                  applicationData.vowelsAvailable -= 1;
              }
              applicationData.requestLetter(letter.charAt(0));
          }
      }

      SimpleButton {
          id: revealButton
          anchors.margins: topLevel.globalMargin
          visible: !(gameOver || success)
          anchors.bottom: parent.bottom
          anchors.left: parent.left
          height: globalButtonHeight
          width : letterSelector.keyWidth * 3
          text: "Reveal"
          onClicked: {
              applicationData.reveal();
          }
      }
      SimpleButton {
          id: guessButton
          anchors.margins: topLevel.globalMargin
          visible: !(gameOver || success)
          anchors.bottom: parent.bottom
          anchors.left: revealButton.right
          anchors.right: parent.right
          height: globalButtonHeight
          text: "Guess"
          onClicked: {
              pageStack.push(Qt.resolvedUrl("GuessWordView.qml"));
          }
      }
      SimpleButton {
          id: resetButton
          anchors.margins: topLevel.globalMargin
          visible: gameOver || success
          anchors.bottom: parent.bottom
          anchors.left: parent.left
          anchors.right: parent.right
          height: globalButtonHeight
          text: "Play Again?"
          onClicked: {
              letterSelector.reset();
              applicationData.reset();
          }
      }

      Text {
          id: gameOverText
          visible: gameOver
          anchors.fill: letterSelector
          text: "Game Over"
          fontSizeMode: Text.Fit
          horizontalAlignment: Text.AlignHCenter
          verticalAlignment: Text.AlignVCenter
          minimumPointSize: 8
          font.pointSize: 64
          color: "white"
          font.family: "Helvetica Neue"
          font.weight: Font.Light
      }

      Text {
          id: successText
          visible: success
          anchors.fill: letterSelector
          text: "Success"
          fontSizeMode: Text.Fit
          horizontalAlignment: Text.AlignHCenter
          verticalAlignment: Text.AlignVCenter
          minimumPointSize: 8
          font.pointSize: 64
          color: "white"
          font.family: "Helvetica Neue"
          font.weight: Font.Light
      }
  }