spritesequence.qml Example File
imageelements/spritesequence.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { width: 320 height: 480 MouseArea { onClicked: anim.start(); anchors.fill: parent } SequentialAnimation { id: anim ScriptAction { script: image.goalSprite = "falling"; } NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; } ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} } PropertyAction { target: image; property: "y"; value: 0 } } SpriteSequence { id: image width: 256 height: 256 anchors.horizontalCenter: parent.horizontalCenter interpolate: false goalSprite: "" Sprite{ name: "still" source: "content/BearSheet.png" frameCount: 1 frameWidth: 256 frameHeight: 256 frameDuration: 100 to: {"still":1, "blink":0.1, "floating":0} } Sprite{ name: "blink" source: "content/BearSheet.png" frameCount: 3 frameX: 256 frameY: 1536 frameWidth: 256 frameHeight: 256 frameDuration: 100 to: {"still":1} } Sprite{ name: "floating" source: "content/BearSheet.png" frameCount: 9 frameX: 0 frameY: 0 frameWidth: 256 frameHeight: 256 frameDuration: 160 to: {"still":0, "flailing":1} } Sprite{ name: "flailing" source: "content/BearSheet.png" frameCount: 8 frameX: 0 frameY: 768 frameWidth: 256 frameHeight: 256 frameDuration: 160 to: {"falling":1} } Sprite{ name: "falling" source: "content/BearSheet.png" frameCount: 5 frameY: 1280 frameWidth: 256 frameHeight: 256 frameDuration: 160 to: {"falling":1} } } }