You must insure that you have the the X11 server installed on your system.
Continue
until you get to the pane "Custom Install
on "Macintosh HD""
Continue
You may also want to install the fink package which includes many useful libraries (see the dependencies section below for more info on this)
I post a mac install package on sourceforge's file release system. There's a certain amount of pother involved in using the file release system, but you get the file eventually.
Generally your browser will decompress the package after pulling it down, and then start the install process itself.
If this doesn't happen, find the package (it's usually on the desktop) and double-click on it.
The install will request your password (to make sure you have the right to do an install on your machine, and then ask some innocuous questions, and proceed to install.
FontForge does not conform to Apple's Human Interface Guidelines. FontForge never will. Don't expect it to look like a normal Mac Application. It doesn't.
Before you can start FontForge you must start the X11 server. You do this by opening the Utilities sub-folder of the Applications folder and double -clicking on X11. This will bring up a new menu bar, and under the Applications menu you should find an entry for FontForge.
You must insure that you have the both the X11 server and the Xcode toolchain installed on your system. This process is slightly different on OS/X 10.3 & 10.4
Continue
until you get to the pane "Custom Install
on "Macintosh HD""
Continue
You may also want to install the fink package which includes many useful libraries (see the dependencies section below for more info on this)
You must then start up a Terminal window (the Terminal Application also lives in the Utilities sub-folder of the Applications folder) and be prepared to type commands in that window (I know, it's very un-mac-like).
There are two basic ways to obtain a source distribution. One is by downloading an entire source tree from the web, and the other is by using the cvs utility to maintain a source tree on your machine which will be as up to date as possible. The former solution provides more stability, the latter provides access to cutting edge bugs.
Sourceforge's file release system will contain a tarball (a file with the extension for .tar.bz2).
After you have downloaded one of these packages, either copy the tarball to where you are, or move to the directory containing the tarball (I can't provide explicit instructions here, because I don't know where your browser put the file) and type (The "$" or "#" are example prompts from the computer. Do not type them yourself):
$ bunzip2 fontforge*.tar.bz2 $ tar xf fontforge*.tar $ cd fontforge-*
cvs is a nifty set of utilities which allows concurrent access to a source tree by many users. To set up your own (local) copy of the cvs tree (including documentation), create a new directory, cd into it and type the following (when it asks for a password, just hit return):
$ cvs -d:pserver:anonymous@cvs1.sourceforge.net:/cvsroot/fontforge login CVS password: $ cvs -d:pserver:anonymous@cvs1.sourceforge.net:/cvsroot/fontforge checkout fontforge $ cd fontforge
Once you have established a directory you may update it to obtain the most recent version of the source by typing:
$ cd fontforge $ cvs -d:pserver:anonymous@cvs1.sourceforge.net:/cvsroot/fontforge login CVS password: $ cvs -d:pserver:anonymous@cvs1.sourceforge.net:/cvsroot/fontforge update
You can also browse the CVS tree online. Or see sourceforge's description for more information (their information is out of date, the correct server is cvs1.sf.net not cvs.sf.net), or read the CVS manual.
Now you have the source installed on your system and you should be positioned at the top directory of that tree. You need to configure your package (this is a little program that figures out how to use your system), and then build it (do not type "$"):
$ ./configure $ make
Having done this you will probably want to install what you have built. This should be done as root:
$ su password: ****** # make install
On the mac the process is slightly different:
$ sudo make install password: ******
The configure script allows you to turn off and on various features of fontforge that might not be appropriate for your system. Type
$ configure --help
for a complete list of options. Some of the most useful are described below.
If you don't want to install X11 on your system, you can use fontforge as a command line tool which can execute scripts to manipulate fonts. FontForge's scripting language is described in detail in the section on scripting.
$ configure --without-x
If you do want to edit PostScript type3 fonts, you can configure fontforge to give you access to more drawing modes than are generally available in fonts.
$ configure --with-multilayer
If you do want to create device tables (which allow you to fix up kerning data at a specific pixel size) in OpenType fonts
$ configure --with-devicetables
/usr/local
If you want to install fontforge in a different directory (say in /usr/bin)
$ configure --prefix=/usr
If you have a copy of the cvs tree on your system then you should be able to type
# make install_docs
Again you will probably need to be root to do this install too. Use either "su" or "sudo" as appropriate for your system (see above).
FontForge tries to avoid hard dependencies. If a library is missing then fontforge will (in most cases) be able to continue to run, it will just lack whatever functionality the library provides. So if you don't need to import tiff images, you don't need libtiff. If you don't need to hand SVG fonts you don't need libxml2, etc.
If you want to do autotracing around character images you should also download either
If you want to edit CID keyed fonts you need these character set descriptions. (These were last updated 22-Dec-2004)
You might want this addition to FontForge's built in character set encodings. Use FontForge's Encoding->Load Encoding command to add these encodings to the Encoding Menu.
With the appropriate libraries, FontForge can import png, tiff, and gif images to act as character backgrounds for tracing purposes (FontForge can import bmp and xbm formats without external libraries). With libxml2 FontForge can read SVG fonts. With the freetype library FontForge will do a better job making bitmap characters for you. libuninameslist provides standard unicode names and annotations for unicode characters (it has been localized into English and French)
None is required for the proper compilation/execution of FontForge, if the libraries are not present they will not be used. (If the machine on which your executable was build didn't have them, then you must not only install the libraries, but rebuild fontforge from source) If your machine doesn't have them and you want them they are available from:
--enable-extra-encodings
, as FontForge requires Shift-JIS.
Some of FontForge's commands depend on your compiling
freetype with the byte code interpreter enabled. This is disabled by default
because it infringes on certain
patents granted to
Apple. If you have a license from Apple (or live in a country where these
patents do not apply) then you may enable the interpreter by setting the
appropriate macro in .../include/freetype/config/ftoption.h before you build
the library (see the README.UNX file on the top level of the freetype
distribution).
To enable the truetype debugger, FontForge needs to have the freetype source directories available when it is built (there are some include files there which it depends on) |
libpng | libtiff | libungif | libjpeg | libxml2 | libuninameslist | freetype | |
i386 linux builds | 3.1.2.2 =1.2.2 |
3.5 =20011128 |
4.1.0 =4 |
62.0.0 =62 (6b) |
2.5.4 =2.5.4 |
0.0.1 | 6.3.3 =2.1.9 |
solaris builds | 2 =1.0.8 |
3 =19970127 |
|
6 =62 (6b) |
|
|
|
Mac OS/X builds | (static) |
|
(static) | (static) | 2.5.0 =2.5.0 |
|
6.3.3 =2.1.4 |
Normally FontForge depends on the X11 windowing system, but if you are just interested in the scripting engine (with no user interface), it may be built on systems without X (the configure script should figure this out).
You might also want to pull down some unicode bitmap fonts that fontforge uses
To install these, put them in a directory, and in that directory type:
$ mkfontdir $ xset fp+ `pwd`
You should make sure that the xset line happens whenever X is started on your machine (put it in your .xsession file).
The complete fontforge manual is available online.
Once you have downloaded the documentation tarball as described above, you should move to the directory containing it, and type:
$ su password: ****** # mkdir -p /usr/local/share/doc/fontforge # mv fontforge_htdocs*.tgz /usr/local/share/doc/fontforge # tar xfz fontforge_htdocs*.tgz # rm fontforge_htdocs*.tgz
After doing this fontforge will be able to find the docs on your system when you press the [F1] (or [Help]) key. If you don't do this fontforge will attempt to find documentation online.
Before you start fontforge on the mac you must start the X11 server. You can do this by opening the Applications folder, and then opening the Utilities folder, and then double-clicking on "X11". (If you don't have X11 there then refer back to the instructions for installing it)
Having done that there should be a menubar with a menu labeled "Applications". Click on this. There should be a "FontForge" entry in it. Selection FontForge will start fontforge and bring up a dialog allowing you to open a font or create a new one.
Caveat: FontForge does not normally show mac resource fonts in this dialog -- however it can still open one even it it isn't displayed. Simply type in the name of the file containing it. (or, if you prefer, type a "*" in the textfield and then press the [Filter] button. This should show you all files).
Caveat: FontForge does not use the Command key to invoke menu items. (Any use of the Command key is intercepted by X11, so Command-Q will quit out of X11 (and abort fontforge), it will not quit fontforge cleanly)
Caveat: FontForge was written assuming the availability of a three button mouse. X11 simulates this by creating a virtual three button mouse where the middle button is invoked by Option-Mouse click and the right button by Command-Mouse click.
If the Applications menu does not contain a "FontForge" entry, you can add one yourself:
(You may also start fontforge from the command line here. Go to the Applications menu and select xterm, and look at the section after the next.
On most systems fontforge will install itself into /usr/local/bin (that's the standard place for optional software), and this is not always in the default search path for commands (grrrr). Which means you might have everything properly installed, but nothing actually works from the command line. If you see messages like "fontforge: command not found." this has (probably) happened to you.
So what do you do?
You need to set the PATH environment variable so that it includes /usr/local/bin. The value of the PATH variable is a set of directories separated by colons.
$ echo $PATH /home/gww/bin:/usr/bin:/bin:/usr/X11R6/bin:/sbin
Unfortunately there are two ways of doing this because there are two different conventions used by unix shells. Type:
$ echo $SHELL /bin/bash
If the name of your shell is bash (as above), ksh or sh then you want to type
$ PATH=/usr/local/bin:$PATH ; export PATH
If the name of your shell is tcsh or csh then you say
$ setenv PATH /usr/local/bin:$PATH
But you'd have to do that every time you logged in. Instead you want this included in the shell's initialization. Again there are two cases, for the bash family of shells you want to edit the file ~/.profile while for the csh family you want to edit the file ~/.login. On a bash system the following command is generally sufficient:
$ cat >>~/.profile PATH=/usr/local/bin:$PATH ; export PATH ^D
(where ^D represents control-D, obtained by holding down the control
key while depressing d.
And for the csh family you would type:
$ cat >>~/.login setenv PATH /usr/local/bin:$PATH ^D
$ fontforge font.pfa font2.sfd font3.ttf font4.otf
will start fontforge looking at the fonts you specify on the command line. It can read either pfb or pfa fonts, and some ps fonts (type 0 fonts based on a type 1 dictionary) as well as truetype fonts, open type fonts and many other formats.
$ fontforge -new
will cause fontforge to create a new font (in iso-8859-1 encoding)
$ fontforge
will open up a file picker dialog and allow you to browse till you've found a font file (or have created a new one).
$ fontforge -script script.pe fonts...
This will invoke fontforge in a non-interactive mode, and have it run the named script. Any further arguments on the command line will be passed as arguments to the script and processed (or not) by it.
Please report bugs by sending an e-mail to fontforge-devel@lists.sourceforge.net