[Top] | [Contents] | [Index] | [ ? ] |
1. Introduction | ||
2. QEMU Internals | ||
3. Regression Tests | ||
4. Index |
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1.1 Features | ||
1.2 x86 emulation | ||
1.3 ARM emulation | ||
1.4 PowerPC emulation | ||
1.5 SPARC emulation |
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QEMU is a FAST! processor emulator using a portable dynamic translator.
QEMU has two operating modes:
As QEMU requires no host kernel driver to run, it is very safe and easy to use.
QEMU generic features:
libqemu
) which can be used
in other projects (look at `qemu/tests/qruncom.c' to have an
example of user mode libqemu
usage).
QEMU user mode emulation features:
QEMU full system emulation features:
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QEMU x86 target features:
Current QEMU limitations:
double
s are used instead of the non standard
10 byte long double
s of x86 for floating point emulation to get
maximum performances.
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Current QEMU limitations:
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Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC emulation while QEMU can emulate several processors.
Like Valgrind [2], QEMU does user space emulation and dynamic translation. Valgrind is mainly a memory debugger while QEMU has no support for it (QEMU could be used to detect out of bound memory accesses as Valgrind, but it has no support to track uninitialised data as Valgrind does). The Valgrind dynamic translator generates better code than QEMU (in particular it does register allocation) but it is closely tied to an x86 host and target and has no support for precise exceptions and system emulation.
EM86 [4] is the closest project to user space QEMU (and QEMU still uses some of its code, in particular the ELF file loader). EM86 was limited to an alpha host and used a proprietary and slow interpreter (the interpreter part of the FX!32 Digital Win32 code translator [5]).
TWIN [6] is a Windows API emulator like Wine. It is less accurate than Wine but includes a protected mode x86 interpreter to launch x86 Windows executables. Such an approach has greater potential because most of the Windows API is executed natively but it is far more difficult to develop because all the data structures and function parameters exchanged between the API and the x86 code must be converted.
User mode Linux [7] was the only solution before QEMU to launch a Linux kernel as a process while not needing any host kernel patches. However, user mode Linux requires heavy kernel patches while QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is slower.
The new Plex86 [8] PC virtualizer is done in the same spirit as the qemu-fast system emulator. It requires a patched Linux kernel to work (you cannot launch the same kernel on your PC), but the patches are really small. As it is a PC virtualizer (no emulation is done except for some priveledged instructions), it has the potential of being faster than QEMU. The downside is that a complicated (and potentially unsafe) host kernel patch is needed.
The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo [11]) are faster than QEMU, but they all need specific, proprietary and potentially unsafe host drivers. Moreover, they are unable to provide cycle exact simulation as an emulator can.
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QEMU is a dynamic translator. When it first encounters a piece of code, it converts it to the host instruction set. Usually dynamic translators are very complicated and highly CPU dependent. QEMU uses some tricks which make it relatively easily portable and simple while achieving good performances.
The basic idea is to split every x86 instruction into fewer simpler instructions. Each simple instruction is implemented by a piece of C code (see `target-i386/op.c'). Then a compile time tool (`dyngen') takes the corresponding object file (`op.o') to generate a dynamic code generator which concatenates the simple instructions to build a function (see `op.h:dyngen_code()').
In essence, the process is similar to [1], but more work is done at compile time.
A key idea to get optimal performances is that constant parameters can be passed to the simple operations. For that purpose, dummy ELF relocations are generated with gcc for each constant parameter. Then, the tool (`dyngen') can locate the relocations and generate the appriopriate C code to resolve them when building the dynamic code.
That way, QEMU is no more difficult to port than a dynamic linker.
To go even faster, GCC static register variables are used to keep the state of the virtual CPU.
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Since QEMU uses fixed simple instructions, no efficient register allocation can be done. However, because RISC CPUs have a lot of register, most of the virtual CPU state can be put in registers without doing complicated register allocation.
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Good CPU condition codes emulation (EFLAGS
register on x86) is a
critical point to get good performances. QEMU uses lazy condition code
evaluation: instead of computing the condition codes after each x86
instruction, it just stores one operand (called CC_SRC
), the
result (called CC_DST
) and the type of operation (called
CC_OP
).
CC_OP
is almost never explicitely set in the generated code
because it is known at translation time.
In order to increase performances, a backward pass is performed on the
generated simple instructions (see
target-i386/translate.c:optimize_flags()
). When it can be proved that
the condition codes are not needed by the next instructions, no
condition codes are computed at all.
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The x86 CPU has many internal states which change the way it evaluates instructions. In order to achieve a good speed, the translation phase considers that some state information of the virtual x86 CPU cannot change in it. For example, if the SS, DS and ES segments have a zero base, then the translator does not even generate an addition for the segment base.
[The FPU stack pointer register is not handled that way yet].
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A 16 MByte cache holds the most recently used translations. For simplicity, it is completely flushed when it is full. A translation unit contains just a single basic block (a block of x86 instructions terminated by a jump or by a virtual CPU state change which the translator cannot deduce statically).
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After each translated basic block is executed, QEMU uses the simulated Program Counter (PC) and other cpu state informations (such as the CS segment base value) to find the next basic block.
In order to accelerate the most common cases where the new simulated PC is known, QEMU can patch a basic block so that it jumps directly to the next one.
The most portable code uses an indirect jump. An indirect jump makes
it easier to make the jump target modification atomic. On some host
architectures (such as x86 or PowerPC), the JUMP
opcode is
directly patched so that the block chaining has no overhead.
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Self-modifying code is a special challenge in x86 emulation because no instruction cache invalidation is signaled by the application when code is modified.
When translated code is generated for a basic block, the corresponding
host page is write protected if it is not already read-only (with the
system call mprotect()
). Then, if a write access is done to the
page, Linux raises a SEGV signal. QEMU then invalidates all the
translated code in the page and enables write accesses to the page.
Correct translated code invalidation is done efficiently by maintaining a linked list of every translated block contained in a given page. Other linked lists are also maintained to undo direct block chaining.
Although the overhead of doing mprotect()
calls is important,
most MSDOS programs can be emulated at reasonnable speed with QEMU and
DOSEMU.
Note that QEMU also invalidates pages of translated code when it detects
that memory mappings are modified with mmap()
or munmap()
.
When using a software MMU, the code invalidation is more efficient: if a given code page is invalidated too often because of write accesses, then a bitmap representing all the code inside the page is built. Every store into that page checks the bitmap to see if the code really needs to be invalidated. It avoids invalidating the code when only data is modified in the page.
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longjmp() is used when an exception such as division by zero is encountered.
The host SIGSEGV and SIGBUS signal handlers are used to get invalid memory accesses. The exact CPU state can be retrieved because all the x86 registers are stored in fixed host registers. The simulated program counter is found by retranslating the corresponding basic block and by looking where the host program counter was at the exception point.
The virtual CPU cannot retrieve the exact EFLAGS
register because
in some cases it is not computed because of condition code
optimisations. It is not a big concern because the emulated code can
still be restarted in any cases.
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For system emulation, QEMU uses the mmap() system call to emulate the target CPU MMU. It works as long the emulated OS does not use an area reserved by the host OS (such as the area above 0xc0000000 on x86 Linux).
In order to be able to launch any OS, QEMU also supports a soft MMU. In that mode, the MMU virtual to physical address translation is done at every memory access. QEMU uses an address translation cache to speed up the translation.
In order to avoid flushing the translated code each time the MMU mappings change, QEMU uses a physically indexed translation cache. It means that each basic block is indexed with its physical address.
When MMU mappings change, only the chaining of the basic blocks is reset (i.e. a basic block can no longer jump directly to another one).
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In order to be faster, QEMU does not check at every basic block if an hardware interrupt is pending. Instead, the user must asynchrously call a specific function to tell that an interrupt is pending. This function resets the chaining of the currently executing basic block. It ensures that the execution will return soon in the main loop of the CPU emulator. Then the main loop can test if the interrupt is pending and handle it.
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QEMU includes a generic system call translator for Linux. It means that the parameters of the system calls can be converted to fix the endianness and 32/64 bit issues. The IOCTLs are converted with a generic type description system (see `ioctls.h' and `thunk.c').
QEMU supports host CPUs which have pages bigger than 4KB. It records all
the mappings the process does and try to emulated the mmap()
system calls in cases where the host mmap()
call would fail
because of bad page alignment.
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Normal and real-time signals are queued along with their information
(siginfo_t
) as it is done in the Linux kernel. Then an interrupt
request is done to the virtual CPU. When it is interrupted, one queued
signal is handled by generating a stack frame in the virtual CPU as the
Linux kernel does. The sigreturn()
system call is emulated to return
from the virtual signal handler.
Some signals (such as SIGALRM) directly come from the host. Other
signals are synthetized from the virtual CPU exceptions such as SIGFPE
when a division by zero is done (see main.c:cpu_loop()
).
The blocked signal mask is still handled by the host Linux kernel so
that most signal system calls can be redirected directly to the host
Linux kernel. Only the sigaction()
and sigreturn()
system
calls need to be fully emulated (see `signal.c').
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The Linux clone() system call is usually used to create a thread. QEMU uses the host clone() system call so that real host threads are created for each emulated thread. One virtual CPU instance is created for each thread.
The virtual x86 CPU atomic operations are emulated with a global lock so that their semantic is preserved.
Note that currently there are still some locking issues in QEMU. In particular, the translated cache flush is not protected yet against reentrancy.
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QEMU was conceived so that ultimately it can emulate itself. Although it is not very useful, it is an important test to show the power of the emulator.
Achieving self-virtualization is not easy because there may be address space conflicts. QEMU solves this problem by being an executable ELF shared object as the ld-linux.so ELF interpreter. That way, it can be relocated at load time.
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In the directory `tests/', various interesting testing programs are available. There are used for regression testing.
3.1 `test-i386' | ||
3.2 `linux-test' | ||
3.3 `qruncom.c' |
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This program executes most of the 16 bit and 32 bit x86 instructions and
generates a text output. It can be compared with the output obtained with
a real CPU or another emulator. The target make test
runs this
program and a diff
on the generated output.
The Linux system call modify_ldt()
is used to create x86 selectors
to test some 16 bit addressing and 32 bit with segmentation cases.
The Linux system call vm86()
is used to test vm86 emulation.
Various exceptions are raised to test most of the x86 user space exception reporting.
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This program tests various Linux system calls. It is used to verify that the system call parameters are correctly converted between target and host CPUs.
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Example of usage of libqemu
to emulate a user mode i386 CPU.
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[Top] | [Contents] | [Index] | [ ? ] |
1. Introduction
1.1 Features2. QEMU Internals
1.2 x86 emulation
1.3 ARM emulation
1.4 PowerPC emulation
1.5 SPARC emulation
2.1 QEMU compared to other emulators3. Regression Tests
2.2 Portable dynamic translation
2.3 Register allocation
2.4 Condition code optimisations
2.5 CPU state optimisations
2.6 Translation cache
2.7 Direct block chaining
2.8 Self-modifying code and translated code invalidation
2.9 Exception support
2.10 MMU emulation
2.11 Hardware interrupts
2.12 User emulation specific details
2.12.1 Linux system call translation2.13 Bibliography
2.12.2 Linux signals
2.12.3 clone() system call and threads
2.12.4 Self-virtualization
3.1 `test-i386'4. Index
3.2 `linux-test'
3.3 `qruncom.c'
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1. Introduction
2. QEMU Internals
3. Regression Tests
4. Index
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