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C
canAddAbsorber(Vect, double, double)
- Method in class gizmoball.board.
GizmoBoard
checks if an absorber with the given properties can be added to the board.
canAddBall(double, Vect)
- Method in class gizmoball.board.
GizmoBoard
checks if a ball with the given center and radius can be added to the board.
canAddBumper(Shape)
- Method in class gizmoball.board.
GizmoBoard
checks if a bumper with the given shape can be added.
canAddExtender(Vect, double, double, double)
- Method in class gizmoball.board.
GizmoBoard
checks if an extender with the given properties can be added to the baord.
canAddGhostBall(double, Vect)
- Method in class gizmoball.board.
GizmoBoard
checks if a ghost ball with the given center and radius can be added to the board.
canAddLeftFlipper(Vect, double, double, Angle)
- Method in class gizmoball.board.
GizmoBoard
checks if a left flipper with the given properties can be added to the board.
canAddLeftFlipper(Vect, double, double)
- Method in class gizmoball.board.
GizmoBoard
checks if a left flipper with the given properties can be added to the board.
canAddRightFlipper(Vect, double, double, Angle)
- Method in class gizmoball.board.
GizmoBoard
checks if a right flipper with the given properties can be added to the board.
canAddRightFlipper(Vect, double, double)
- Method in class gizmoball.board.
GizmoBoard
checks if a right flipper with the given properties can be added to the board.
canCreatePoly(List<Vect>)
- Static method in class gizmoball.shape.
Polygon
canMoveGizmo(Gizmo, Vect)
- Method in class gizmoball.board.
GizmoBoard
canRotateGizmo(Gizmo, Angle, Vect)
- Method in class gizmoball.board.
GizmoBoard
checks if the given gizmo can rotate by the given angle and around the given center of rotation.
changeCenter(Vect)
- Method in class gizmoball.board.
Ball
moves the center of the ball to a new location.
Circle
- Class in
physics
Circle is an immutable abstract data type which models the mathematical notion of a circle in cartesian space.
Circle(Vect, double)
- Constructor for class physics.
Circle
Circle(double, double, double)
- Constructor for class physics.
Circle
Circle(Point2D, double)
- Constructor for class physics.
Circle
Circle09
- Class in
gizmoball.shape
This class represents a circle object with positive radius, implementing the Shape interface
Circle09(double, double, double)
- Constructor for class gizmoball.shape.
Circle09
Constructs a circle given center coordinates and positive radius
Circle09(Vect, double)
- Constructor for class gizmoball.shape.
Circle09
Constructs a circle given center vector and positive radius
Circle09(Point2D, double)
- Constructor for class gizmoball.shape.
Circle09
Constructs circle given center Point2D and positive radius
Circle09(Circle)
- Constructor for class gizmoball.shape.
Circle09
Constructs an Circle09 object from a Circle object with positive radius
Circle09Test
- Class in
gizmoball.tests
Circle09Test(String)
- Constructor for class gizmoball.tests.
Circle09Test
color
- Variable in class gizmoball.board.
Gizmo
compareTo(Object)
- Method in class physics.
Angle
Compares this object with the specified object for order.
compareTo(Angle)
- Method in class physics.
Angle
Compares this object with the specified object for order.
compareTo(IntervalList.Interval)
- Method in class physics.
IntervalList.Interval
connections
- Variable in class gizmoball.board.
Gizmo
contains(Gizmo)
- Method in class gizmoball.board.
GizmoBoard
checks if a board contains a given gizmo.
containsPoint(Vect)
- Method in class gizmoball.shape.
Circle09
containsPoint(Vect)
- Method in class gizmoball.shape.
Polygon
Returns true iff the specified point is in the interior of the polygon.
containsPoint(Vect)
- Method in interface gizmoball.shape.
Shape
containsPoint(Vect)
- Method in class gizmoball.shape.
UnionShape
returns true iff shape contains specified point
containsShape(Shape, Shape)
- Static method in class gizmoball.shape.
ShapeGeometry
This method checks whethre one shape is completely contained in another.
cos()
- Method in class physics.
Angle
Counter
- Class in
physics
A counter is a mutable ADT used to instrument code to measure the time of blocks of code.
Counter(String)
- Constructor for class physics.
Counter
Constructs a Counter with the given block name
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