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C

canAddAbsorber(Vect, double, double) - Method in class gizmoball.board.GizmoBoard
checks if an absorber with the given properties can be added to the board.
canAddBall(double, Vect) - Method in class gizmoball.board.GizmoBoard
checks if a ball with the given center and radius can be added to the board.
canAddBumper(Shape) - Method in class gizmoball.board.GizmoBoard
checks if a bumper with the given shape can be added.
canAddExtender(Vect, double, double, double) - Method in class gizmoball.board.GizmoBoard
checks if an extender with the given properties can be added to the baord.
canAddGhostBall(double, Vect) - Method in class gizmoball.board.GizmoBoard
checks if a ghost ball with the given center and radius can be added to the board.
canAddLeftFlipper(Vect, double, double, Angle) - Method in class gizmoball.board.GizmoBoard
checks if a left flipper with the given properties can be added to the board.
canAddLeftFlipper(Vect, double, double) - Method in class gizmoball.board.GizmoBoard
checks if a left flipper with the given properties can be added to the board.
canAddRightFlipper(Vect, double, double, Angle) - Method in class gizmoball.board.GizmoBoard
checks if a right flipper with the given properties can be added to the board.
canAddRightFlipper(Vect, double, double) - Method in class gizmoball.board.GizmoBoard
checks if a right flipper with the given properties can be added to the board.
canCreatePoly(List<Vect>) - Static method in class gizmoball.shape.Polygon
 
canMoveGizmo(Gizmo, Vect) - Method in class gizmoball.board.GizmoBoard
 
canRotateGizmo(Gizmo, Angle, Vect) - Method in class gizmoball.board.GizmoBoard
checks if the given gizmo can rotate by the given angle and around the given center of rotation.
changeCenter(Vect) - Method in class gizmoball.board.Ball
moves the center of the ball to a new location.
Circle - Class in physics
Circle is an immutable abstract data type which models the mathematical notion of a circle in cartesian space.
Circle(Vect, double) - Constructor for class physics.Circle
 
Circle(double, double, double) - Constructor for class physics.Circle
 
Circle(Point2D, double) - Constructor for class physics.Circle
 
Circle09 - Class in gizmoball.shape
This class represents a circle object with positive radius, implementing the Shape interface
Circle09(double, double, double) - Constructor for class gizmoball.shape.Circle09
Constructs a circle given center coordinates and positive radius
Circle09(Vect, double) - Constructor for class gizmoball.shape.Circle09
Constructs a circle given center vector and positive radius
Circle09(Point2D, double) - Constructor for class gizmoball.shape.Circle09
Constructs circle given center Point2D and positive radius
Circle09(Circle) - Constructor for class gizmoball.shape.Circle09
Constructs an Circle09 object from a Circle object with positive radius
Circle09Test - Class in gizmoball.tests
 
Circle09Test(String) - Constructor for class gizmoball.tests.Circle09Test
 
color - Variable in class gizmoball.board.Gizmo
 
compareTo(Object) - Method in class physics.Angle
Compares this object with the specified object for order.
compareTo(Angle) - Method in class physics.Angle
Compares this object with the specified object for order.
compareTo(IntervalList.Interval) - Method in class physics.IntervalList.Interval
 
connections - Variable in class gizmoball.board.Gizmo
 
contains(Gizmo) - Method in class gizmoball.board.GizmoBoard
checks if a board contains a given gizmo.
containsPoint(Vect) - Method in class gizmoball.shape.Circle09
 
containsPoint(Vect) - Method in class gizmoball.shape.Polygon
Returns true iff the specified point is in the interior of the polygon.
containsPoint(Vect) - Method in interface gizmoball.shape.Shape
 
containsPoint(Vect) - Method in class gizmoball.shape.UnionShape
returns true iff shape contains specified point
containsShape(Shape, Shape) - Static method in class gizmoball.shape.ShapeGeometry
This method checks whethre one shape is completely contained in another.
cos() - Method in class physics.Angle
 
Counter - Class in physics
A counter is a mutable ADT used to instrument code to measure the time of blocks of code.
Counter(String) - Constructor for class physics.Counter
Constructs a Counter with the given block name

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