FreeWRL/FreeX3D  3.0.0
glrenderer.h
1 /*
2  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
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9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice including the dates of first publication and
13  * either this permission notice or a reference to
14  * http://oss.sgi.com/projects/FreeB/
15  * shall be included in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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23  * SOFTWARE.
24  *
25  * Except as contained in this notice, the name of Silicon Graphics, Inc.
26  * shall not be used in advertising or otherwise to promote the sale, use or
27  * other dealings in this Software without prior written authorization from
28  * Silicon Graphics, Inc.
29  */
30 
31 /*
32  * glrenderer.h
33  *
34  */
35 
36 #ifndef __gluglrenderer_h_
37 #define __gluglrenderer_h_
38 
39 //#include <GL/gl.h>
40 //#include <GL/glu.h>
41 #include <libnurbs2.h>
42 #include "nurbstess.h"
43 #include "glsurfeval.h"
44 #include "glcurveval.h"
45 
46 extern "C" {
47  typedef void (APIENTRY *errorCallbackType)( GLenum );
48 }
49 
50 class GLUnurbs : public NurbsTessellator {
51 
52 public:
53  GLUnurbs( void );
54 #ifdef HAVE_GL_H
55  void loadGLMatrices( void );
56 #endif
57  void useGLMatrices( const GLfloat modelMatrix[16],
58  const GLfloat projMatrix[16],
59  const GLint viewport[4] );
60  void setSamplingMatrixIdentity( void );
61 
62  void errorHandler( int );
63  void bgnrender( void );
64  void endrender( void );
65  void setautoloadmode( INREAL value )
66  {
67 
68  if (value) autoloadmode = GL_TRUE;
69  else autoloadmode = GL_FALSE;
70 
71  }
72  GLboolean getautoloadmode( void ) { return autoloadmode; }
73 
74  errorCallbackType errorCallback;
75  void postError( int which )
76  { if (errorCallback) (errorCallback)( (GLenum)which ); }
77 #ifdef _WIN32
78  void putSurfCallBack(GLenum which, void (GLAPIENTRY *fn)() )
79 #else
80  void putSurfCallBack(GLenum which, _GLUfuncptr fn )
81 #endif
82  {
83  curveEvaluator.putCallBack(which, fn);
84  surfaceEvaluator.putCallBack(which, fn);
85  }
86 
87  int get_vertices_call_back()
88  {
89  return surfaceEvaluator.get_vertices_call_back();
90  }
91 
92  void put_vertices_call_back(int flag)
93  {
94  surfaceEvaluator.put_vertices_call_back(flag);
95  }
96 
97  int get_callback_auto_normal()
98  {
99  return surfaceEvaluator.get_callback_auto_normal();
100  }
101 
102  void put_callback_auto_normal(int flag)
103  {
104  surfaceEvaluator.put_callback_auto_normal(flag);
105  }
106 
107  void setNurbsCallbackData(void* userData)
108  {
109  curveEvaluator.set_callback_userData(userData);
110  surfaceEvaluator.set_callback_userData(userData);
111  }
112 
113 
114  //for LOD
115  void LOD_eval_list(int level)
116  {
117  surfaceEvaluator.LOD_eval_list(level);
118  }
119 
120  //NEWCALLBACK
121  int is_callback()
122  {
123  return callbackFlag;
124  }
125  void put_callbackFlag(int flag)
126  {
127  callbackFlag = flag;
128  surfaceEvaluator.put_vertices_call_back(flag);
129  curveEvaluator.put_vertices_call_back(flag);
130  }
131 
132 private:
133  GLboolean autoloadmode;
134  OpenGLSurfaceEvaluator surfaceEvaluator;
135  OpenGLCurveEvaluator curveEvaluator;
136 
137  void loadSamplingMatrix( const GLfloat vmat[4][4],
138  const GLint viewport[4] );
139  void loadCullingMatrix( GLfloat vmat[4][4] );
140  static void grabGLMatrix( GLfloat vmat[4][4] );
141  static void transform4d( GLfloat A[4], GLfloat B[4],
142  GLfloat mat[4][4] );
143  static void multmatrix4d( GLfloat n[4][4], const GLfloat left[4][4],
144  const GLfloat right[4][4] );
145 
146  int callbackFlag;
147 };
148 
149 #endif /* __gluglrenderer_h_ */