Qt 3D Render C++ Classes
The Qt 3D Render module contains functionality to support 2D and 3D rendering using Qt 3D. More...
Namespaces
Contains classes that enable 2D and 3D rendering |
Classes
Provides a generic way of loading various 3D assets format into a Qt3D scene | |
Class to allow for selection of camera to be used | |
Class to clear buffers | |
Allows a glDispatchCompute call to be issued to do work in a compute shader on the GPU | |
Base class of all FrameGraph configuration nodes | |
If present, only tries to draw entities that are in the view of the camera. The camera is selected by a QCameraSelector frame graph node in the current hierarchy | |
Controls layers Drawn in a frame graph branch | |
When a QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive | |
Provides storage for vectors of Filter Keys and Parameters | |
FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch | |
Provides a way of specifying the render surface | |
Provides a way of specifying a render target | |
Provides storage for the sort types to be used | |
Provides storage for vectors of Filter Keys and Parameters | |
A viewport on the Qt3D Scene | |
Abstract base class for all functors | |
Defines a view point through which the scene will be rendered | |
Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene | |
QComputerCommand class | |
Way of filtering which entities will be rendered | |
Specifies how entity picking is handled | |
Holds settings related to rendering process and host the active FrameGraph | |
Encapsulates a target (usually a frame buffer object) which the renderer can render into | |
Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ) | |
Defines an attribute and how data should be read from a QBuffer | |
Provides a data store for raw data to later be used as vertices or uniforms | |
A custom mesh | |
Provides the facility to load an existing Scene | |
Encapsulate a QAbstractLight object in a Qt 3D scene | |
Encapsulate a Directional Light object in a Qt 3D scene | |
Encapsulate a Point Light object in a Qt 3D scene | |
Encapsulate a Spot Light object in a Qt 3D scene | |
Base class for effects in a Qt 3D scene | |
Storage for filter keys and their values | |
Identifies the API required for the attached QTechnique | |
Provides an abstract class that should be the base of all material component classes in a scene | |
Provides storage for a name and value pair | |
Encapsulates a Render Pass | |
Provides a way of specifying values of a Uniform Block or a shader structure | |
Encapsulates a Shader Program | |
Encapsulates a Technique | |
Instantiates a component that can be used to interact with a QEntity by a process known as picking | |
Holds information when an object is picked | |
Holds information when a triangle is picked | |
Specifies the equation used for both the RGB blend equation and the Alpha blend equation | |
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn) | |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance | |
Allows specifying which color components should be written to the currently bound frame buffer | |
Specifies the size of rasterized points. May either be set statically or by shader programs | |
A base class to be used to provide textures | |
Encapsulates the necessary information to create an OpenGL texture image | |
A QAbstractTexture with a Target1D target format | |
A QAbstractTexture with a Target1DArray target format | |
A QAbstractTexture with a Target2D target format | |
A QAbstractTexture with a Target2DArray target format | |
A QAbstractTexture with a Target2DMultisample target format | |
A QAbstractTexture with a Target2DMultisampleArray target format | |
A QAbstractTexture with a Target3D target format | |
A QAbstractTexture with a TargetBuffer target format | |
A QAbstractTexture with a TargetCubeMap target format | |
A QAbstractTexture with a TargetCubeMapArray target format | |
A QAbstractTexture with a TargetRectangle target format | |
Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled | |
Encapsulates the necessary information to create an OpenGL texture image from an image source | |
Stores data representing a texture | |
Provides texture image data for QAbstractTextureImage | |
Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture |
Detailed Description
The Qt 3D Render module provides an aspect, components, and other supporting types necessary to implement 2D and 3D rendering as part of the Qt 3D framework.
To use classes from this module, add this directive into the C++ files:
#include <Qt3DRender>
To link against the corresponding C++ library, add the following to your qmake project file:
QT += 3drender
Classes, types, and functions are declared under the Qt3DRender namespace.
Overview
The Qt 3D Render aspect offers support for data-driven configuration as described in Qt 3D Render Framegraph.