Qt 3D Render QML Types
Class to allow for selection of camera to be used | |
Class to clear buffers | |
Base class of all FrameGraph configuration nodes | |
Controls layers Drawn in a frame graph branch | |
When a NoDraw node is present in a FrameGraph branch, this * prevents the renderer from rendering any primitive | |
Provides a way of specifying the render surface | |
Provides storage for the sort types to be used | |
A viewport on the Qt3D Scene | |
Defines a view point through which the scene will be rendered | |
Provides the projection matrix that is used to define a Camera for 3D scene | |
Way of filtering which entities will be rendered | |
Specifies how entity picking is handled | |
Type holds settings related to rendering process and host the active FrameGraph | |
Defines an attribute and how data should be read from a Buffer | |
Provides a data store for raw data to later be used as vertices or uniforms | |
A custom mesh | |
Provides the facility to load an existing Scene | |
Encapsulate a QAbstractLight object in a Qt 3D scene | |
Encapsulate a Directional Light object in a Qt 3D scene | |
Encapsulate a Point Light object in a Qt 3D scene | |
Encapsulate a Spot Light object in a Qt 3D scene | |
Base class for effects in a Qt 3D scene | |
Stores filter keys and their values | |
For OpenGL identifies the API required for the attached technique | |
Non-creatable abstract base for materials | |
Provides storage for a name and value pair | |
Encapsulates a Render Pass | |
Encapsulates a Shader Program | |
Encapsulates a Technique | |
Instantiates a component that can be used to interact with an Entity by a process known as picking | |
Holds information when an object is picked | |
Holds information when a triangle is picked | |
Specifies the equation used for both the RGB blend equation and the Alpha blend equation | |
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn) | |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance | |
Specifies the size of rasterized points. May either be set statically or by shader programs | |
Encapsulates the necessary information to create an OpenGL texture image | |
Encapsulates the necessary information to create an OpenGL texture image from an image source |