Qt3DExtras Namespace

Contains classes from the Qt3DExtras module. More...

Header: #include <Qt3DExtras>
qmake: QT += 3dextras

Classes

Detailed Description

Contains classes from the Qt3DExtras module.

Classes

class QConeGeometry

The QConeGeometry class allows creation of a cone in 3D space. More...

class QConeMesh

A conical mesh. More...

class QCuboidGeometry

The QCuboidGeometry class allows creation of a cuboid in 3D space. More...

class QCuboidMesh

A cuboid mesh. More...

class QCylinderGeometry

The QCylinderGeometry class allows creation of a cylinder in 3D space. More...

class QCylinderMesh

A cylindrical mesh. More...

class QDiffuseMapMaterial

The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. More...

class QDiffuseSpecularMapMaterial

The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps. More...

class QFirstPersonCameraController

The QFirstPersonCameraController class allows controlling the scene camera from the first person perspective. More...

class QForwardRenderer

The QForwardRenderer provides a default FrameGraph implementation of a forward renderer. More...

class QGoochMaterial

The QGoochMaterial provides a material that implements the Gooch shading model, popular in CAD and CAM applications. More...

class QNormalDiffuseMapAlphaMaterial

The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. More...

class QNormalDiffuseMapMaterial

The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. More...

class QNormalDiffuseSpecularMapMaterial

The QNormalDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map. More...

class QOrbitCameraController

The QOrbitCameraController class allows controlling the scene camera along orbital path. More...

class QPerVertexColorMaterial

The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...

class QPhongAlphaMaterial

The QPhongAlphaMaterial class provides a default implementation of the phong lighting effect with alpha. More...

class QPhongMaterial

The QPhongMaterial class provides a default implementation of the phong lighting effect. More...

class QPlaneGeometry

The QPlaneGeometry class allows creation of a plane in 3D space. More...

class QPlaneMesh

A square planar mesh. More...

class QSkyboxEntity

class QSphereGeometry

The QSphereGeometry class allows creation of a sphere in 3D space. More...

class QSphereMesh

A spherical mesh. More...

class QTorusGeometry

The QTorusGeometry class allows creation of a torus in 3D space. More...

class QTorusMesh

A toroidal mesh. More...

class Qt3DWindow