QNormalDiffuseMapAlphaMaterial Class
(Qt3DExtras::QNormalDiffuseMapAlphaMaterial)The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. More...
Header: | #include <QNormalDiffuseMapAlphaMaterial> |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
Inherits: | QNormalDiffuseMapMaterial |
Public Functions
QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr) | |
~QNormalDiffuseMapAlphaMaterial() |
- 6 public functions inherited from Qt3DExtras::QNormalDiffuseMapMaterial
- 4 public functions inherited from Qt3DRender::QMaterial
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Additional Inherited Members
- 6 properties inherited from Qt3DExtras::QNormalDiffuseMapMaterial
- 1 property inherited from Qt3DRender::QMaterial
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
- 6 public slots inherited from Qt3DExtras::QNormalDiffuseMapMaterial
- 1 public slot inherited from Qt3DRender::QMaterial
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
- 6 signals inherited from Qt3DExtras::QNormalDiffuseMapMaterial
- 1 signal inherited from Qt3DRender::QMaterial
- 1 signal inherited from Qt3DCore::QComponent
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rought surface reflections with the lights.
- Specular is the color emitted for shiny surface reflections with the lights.
- The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Member Function Documentation
QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QNormalDiffuseMapAlphaMaterial.
QNormalDiffuseMapAlphaMaterial::~QNormalDiffuseMapAlphaMaterial()
Destroys the QNormalDiffuseMapAlphaMaterial instance.