QFrameAction Class
(Qt3DLogic::QFrameAction)Provides a way to have a synchronous function executed each frame. More...
Header: | #include <QFrameAction> |
qmake: | QT += 3dlogic |
Since: | Qt 5.5 |
Instantiated By: | FrameAction |
Inherits: | Qt3DCore::QComponent |
Public Functions
QFrameAction(Qt3DCore::QNode *parent = nullptr) |
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Signals
void | triggered(float dt) |
- 1 signal inherited from Qt3DCore::QComponent
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Additional Inherited Members
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
Provides a way to have a synchronous function executed each frame.
The QFrameAction provides a way to perform tasks each frame in a synchronized way with the Qt3D backend. This is useful to implement some aspects of application logic and to prototype functionality that can later be folded into an additional Qt3D aspect.
For example, the QFrameAction can be used to animate a property in sync with the Qt3D engine where a Qt Quick animation element is not perfectly synchronized and may lead to stutters in some cases.
To execute your own code each frame connect to the QFrameAction::triggered signal.