QMaterial Class
(Qt3DRender::QMaterial)Provides an abstract class that should be the base of all material component classes in a scene. More...
Header: | #include <QMaterial> |
qmake: | QT += 3drender |
Since: | Qt 5.5 |
Instantiated By: | Material |
Inherits: | Qt3DCore::QComponent |
Inherited By: | Qt3DExtras::QDiffuseMapMaterial, Qt3DExtras::QDiffuseSpecularMapMaterial, Qt3DExtras::QGoochMaterial, Qt3DExtras::QNormalDiffuseMapMaterial, Qt3DExtras::QNormalDiffuseSpecularMapMaterial, Qt3DExtras::QPerVertexColorMaterial, Qt3DExtras::QPhongAlphaMaterial, and Qt3DExtras::QPhongMaterial |
Properties
- effect : Qt3DRender::QEffect *
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QMaterial(Qt3DCore::QNode *parent = nullptr) | |
~QMaterial() | |
void | addParameter(QParameter *parameter) |
QEffect * | effect() const |
QVector<QParameter *> | parameters() const |
void | removeParameter(QParameter *parameter) |
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
void | setEffect(QEffect *effect) |
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | effectChanged(QEffect *effect) |
- 1 signal inherited from Qt3DCore::QComponent
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Protected Functions
QMaterial(QMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
Provides an abstract class that should be the base of all material component classes in a scene.
QMaterial provides a way to specify the rendering of an entity. Any aspect can define its own subclass of QMaterial so that a Material can be used to describe a visual element; for example, the way sound should reflect off an element, the temperature of a surface, and so on.
See also QEffect.
Property Documentation
effect : Qt3DRender::QEffect *
Specifies the effect to be used with the material.
Access functions:
QEffect * | effect() const |
void | setEffect(QEffect *effect) |
Notifier signal:
void | effectChanged(QEffect *effect) |
Member Function Documentation
QMaterial::QMaterial(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QMaterial.
[protected]
QMaterial::QMaterial(QMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr)
Copy constructor.
QMaterial::~QMaterial()
Destroys the instance of QMaterial.
void QMaterial::addParameter(QParameter *parameter)
Add a parameter to the material's parameters.
QVector<QParameter *> QMaterial::parameters() const
Returns a vector of the material's current parameters
void QMaterial::removeParameter(QParameter *parameter)
Remove a parameter from the material's parameters.