QShaderData Class
(Qt3DRender::QShaderData)Provides a way of specifying values of a Uniform Block or a shader structure. More...
Header: | #include <QShaderData> |
qmake: | QT += 3drender |
Since: | Qt 5.5 |
Inherits: | Qt3DCore::QComponent |
Public Functions
QShaderData(Qt3DCore::QNode *parent = nullptr) | |
PropertyReaderInterfacePtr | propertyReader() const |
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Protected Functions
QShaderData(QShaderDataPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Additional Inherited Members
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
- 1 signal inherited from Qt3DCore::QComponent
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
Provides a way of specifying values of a Uniform Block or a shader structure.
Note: When subclassing and adding properties to QShaderData, note that if you need to nest an inner Qt3DRender::QShaderData, the data type of the property should be Qt3DRender::QShaderData* instead of the name of your subclass.
Member Function Documentation
QShaderData::QShaderData(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QShaderData.
[protected]
QShaderData::QShaderData(QShaderDataPrivate &dd, Qt3DCore::QNode *parent = nullptr)
Copy constructor.
PropertyReaderInterfacePtr QShaderData::propertyReader() const
QShaderData::propertyReader Returns PropertyReaderInterfacePtr for this shader data