java.lang.Object | |||||
↳ | android.content.Context | ||||
↳ | android.content.ContextWrapper | ||||
↳ | android.app.Service | ||||
↳ | android.inputmethodservice.AbstractInputMethodService | ||||
↳ | android.inputmethodservice.InputMethodService |
InputMethodService provides a standard implementation of an InputMethod,
which final implementations can derive from and customize. See the
base class AbstractInputMethodService
and the InputMethod
interface for more information on the basics of writing input methods.
In addition to the normal Service lifecycle methods, this class introduces some new specific callbacks that most subclasses will want to make use of:
onInitializeInterface()
for user-interface initialization,
in particular to deal with configuration changes while the service is
running.
onBindInput()
to find out about switching to a new client.
onStartInput(EditorInfo, boolean)
to deal with an input session starting with
the client.
onCreateInputView()
, onCreateCandidatesView()
,
and onCreateExtractTextView()
for non-demand generation of the UI.
onStartInputView(EditorInfo, boolean)
to deal with input
starting within the input area of the IME.
An input method has significant discretion in how it goes about its
work: the InputMethodService
provides
a basic framework for standard UI elements (input view, candidates view,
and running in fullscreen mode), but it is up to a particular implementor
to decide how to use them. For example, one input method could implement
an input area with a keyboard, another could allow the user to draw text,
while a third could have no input area (and thus not be visible to the
user) but instead listen to audio and perform text to speech conversion.
In the implementation provided here, all of these elements are placed together in a single window managed by the InputMethodService. It will execute callbacks as it needs information about them, and provides APIs for programmatic control over them. They layout of these elements is explicitly defined:
Central to most input methods is the soft input view. This is where most
user interaction occurs: pressing on soft keys, drawing characters, or
however else your input method wants to generate text. Most implementations
will simply have their own view doing all of this work, and return a new
instance of it when onCreateInputView()
is called. At that point,
as long as the input view is visible, you will see user interaction in
that view and can call back on the InputMethodService to interact with the
application as appropriate.
There are some situations where you want to decide whether or not your
soft input view should be shown to the user. This is done by implementing
the onEvaluateInputViewShown()
to return true or false based on
whether it should be shown in the current environment. If any of your
state has changed that may impact this, call
updateInputViewShown()
to have it re-evaluated. The default
implementation always shows the input view unless there is a hard
keyboard available, which is the appropriate behavior for most input
methods.
Often while the user is generating raw text, an input method wants to
provide them with a list of possible interpretations of that text that can
be selected for use. This is accomplished with the candidates view, and
like the soft input view you implement onCreateCandidatesView()
to instantiate your own view implementing your candidates UI.
Management of the candidates view is a little different than the input
view, because the candidates view tends to be more transient, being shown
only when there are possible candidates for the current text being entered
by the user. To control whether the candidates view is shown, you use
setCandidatesViewShown(boolean)
. Note that because the candidate
view tends to be shown and hidden a lot, it does not impact the application
UI in the same way as the soft input view: it will never cause application
windows to resize, only cause them to be panned if needed for the user to
see the current focus.
Sometimes your input method UI is too large to integrate with the application UI, so you just want to take over the screen. This is accomplished by switching to full-screen mode, causing the input method window to fill the entire screen and add its own "extracted text" editor showing the user the text that is being typed. Unlike the other UI elements, there is a standard implementation for the extract editor that you should not need to change. The editor is placed at the top of the IME, above the input and candidates views.
Similar to the input view, you control whether the IME is running in
fullscreen mode by implementing onEvaluateFullscreenMode()
to return true or false based on
whether it should be fullscreen in the current environment. If any of your
state has changed that may impact this, call
updateFullscreenMode()
to have it re-evaluated. The default
implementation selects fullscreen mode when the screen is in a landscape
orientation, which is appropriate behavior for most input methods that have
a significant input area.
When in fullscreen mode, you have some special requirements because the
user can not see the application UI. In particular, you should implement
onDisplayCompletions(CompletionInfo[])
to show completions
generated by your application, typically in your candidates view like you
would normally show candidates.
The key part of an IME is of course generating text for the application.
This is done through calls to the
InputConnection
interface to the
application, which can be retrieved from getCurrentInputConnection()
.
This interface allows you to generate raw key events or, if the target
supports it, directly edit in strings of candidates and committed text.
Information about what the target is expected and supports can be found
through the EditorInfo
class, which is
retrieved with getCurrentInputEditorInfo()
method. The most
important part of this is EditorInfo.inputType
; in particular, if this is
EditorInfo.TYPE_NULL
,
then the target does not support complex edits and you need to only deliver
raw key events to it. An input method will also want to look at other
values here, to for example detect password mode, auto complete text views,
phone number entry, etc.
When the user switches between input targets, you will receive calls to
onFinishInput()
and onStartInput(EditorInfo, boolean)
.
You can use these to reset and initialize your input state for the current
target. For example, you will often want to clear any input state, and
update a soft keyboard to be appropriate for the new inputType.
Nested Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
InputMethodService.InputMethodImpl | Concrete implementation of
AbstractInputMethodService.AbstractInputMethodImpl that provides
all of the standard behavior for an input method. |
||||||||||
InputMethodService.InputMethodSessionImpl | Concrete implementation of
AbstractInputMethodService.AbstractInputMethodSessionImpl that provides
all of the standard behavior for an input method session. |
||||||||||
InputMethodService.Insets | Information about where interesting parts of the input method UI appear. |
XML Attributes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
android:imeExtractEnterAnimation | Animation to use when showing the fullscreen extract UI after it had previously been hidden. | ||||||||||
android:imeExtractExitAnimation | Animation to use when hiding the fullscreen extract UI after it had previously been shown. | ||||||||||
android:imeFullscreenBackground | Background to use for entire input method when it is being shown in fullscreen mode with the extract view, to ensure that it completely covers the application. |
Constants | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
int | BACK_DISPOSITION_DEFAULT | The back button will close the input window. | |||||||||
int | BACK_DISPOSITION_WILL_DISMISS | This input method will consume the back key. | |||||||||
int | BACK_DISPOSITION_WILL_NOT_DISMISS | This input method will not consume the back key. |
[Expand]
Inherited Constants | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
From class
android.app.Service
| |||||||||||
From class
android.content.Context
| |||||||||||
From interface
android.content.ComponentCallbacks2
|
Public Constructors | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Public Methods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
You can call this to try to enable hardware accelerated drawing for
your IME.
| |||||||||||
Returns the visibility mode (either
View.INVISIBLE
or View.GONE ) of the candidates view when it is not
shown. | |||||||||||
Return the currently active InputBinding for the input method, or
null if there is none.
| |||||||||||
Retrieve the currently active InputConnection that is bound to
the input method, or null if there is none.
| |||||||||||
Return the maximum width, in pixels, available the input method.
| |||||||||||
Return text that can be used as a button label for the given
EditorInfo.imeOptions . | |||||||||||
Return whether the fullscreen extract view is shown.
| |||||||||||
Return whether the input method is currently running in
fullscreen mode.
| |||||||||||
Return whether the soft input view is currently shown to the
user.
| |||||||||||
Returns true if we have been asked to show our input view.
| |||||||||||
Called when a new client has bound to the input method.
| |||||||||||
Compute the interesting insets into your UI.
| |||||||||||
Take care of handling configuration changes.
| |||||||||||
Update the given window's parameters for the given mode.
| |||||||||||
Called by the system when the service is first created.
| |||||||||||
Create and return the view hierarchy used to show candidates.
| |||||||||||
Called by the framework to create the layout for showing extacted text.
| |||||||||||
Implement to return our standard
InputMethodService.InputMethodImpl . | |||||||||||
Implement to return our standard
InputMethodService.InputMethodSessionImpl . | |||||||||||
Create and return the view hierarchy used for the input area (such as
a soft keyboard).
| |||||||||||
Called by the system to notify a Service that it is no longer used and is being removed.
| |||||||||||
Called when the application has reported auto-completion candidates that
it would like to have the input method displayed.
| |||||||||||
Override this to control when the input method should run in
fullscreen mode.
| |||||||||||
Override this to control when the soft input area should be shown to
the user.
| |||||||||||
This is called when the user has selected a context menu item from the
extracted text view, when running in fullscreen mode.
| |||||||||||
This is called when the user has performed a cursor movement in the
extracted text view, when it is running in fullscreen mode.
| |||||||||||
This is called when the user has moved the cursor in the extracted
text view, when running in fullsreen mode.
| |||||||||||
This is called when the user has clicked on the extracted text view,
when running in fullscreen mode.
| |||||||||||
This is called when, while currently displayed in extract mode, the
current input target changes.
| |||||||||||
Called when the candidates view is being hidden from the user.
| |||||||||||
Called to inform the input method that text input has finished in
the last editor.
| |||||||||||
Called when the input view is being hidden from the user.
| |||||||||||
Override this to intercept generic motion events before they are
processed by the application.
| |||||||||||
This is a hook that subclasses can use to perform initialization of
their interface.
| |||||||||||
Override this to intercept key down events before they are processed by the
application.
| |||||||||||
Default implementation of
KeyEvent.Callback.onKeyLongPress() : always returns false (doesn't handle
the event). | |||||||||||
Override this to intercept special key multiple events before they are
processed by the
application.
| |||||||||||
Override this to intercept key up events before they are processed by the
application.
| |||||||||||
The system has decided that it may be time to show your input method.
| |||||||||||
Called when only the candidates view has been shown for showing
processing as the user enters text through a hard keyboard.
| |||||||||||
Called to inform the input method that text input has started in an
editor.
| |||||||||||
Called when the input view is being shown and input has started on
a new editor.
| |||||||||||
Override this to intercept trackball motion events before they are
processed by the application.
| |||||||||||
Called when the previous bound client is no longer associated
with the input method.
| |||||||||||
Called when the application has reported a new location of its text
cursor.
| |||||||||||
Called when the application has reported new extracted text to be shown
due to changes in its current text state.
| |||||||||||
Called when the fullscreen-mode extracting editor info has changed,
to update the state of its UI such as the action buttons shown.
| |||||||||||
Called when the fullscreen-mode extracting editor info has changed,
to determine whether the extracting (extract text and candidates) portion
of the UI should be shown.
| |||||||||||
Called when the application has reported a new selection region of
the text.
| |||||||||||
Called when the user tapped or clicked a text view.
| |||||||||||
Called when the input method window has been hidden from the user,
after previously being visible.
| |||||||||||
Called when the input method window has been shown to the user, after
previously not being visible.
| |||||||||||
Close this input method's soft input area, removing it from the display.
| |||||||||||
Ask the input target to execute its default action via
InputConnection.performEditorAction() . | |||||||||||
Send the given key event code (as defined by
KeyEvent ) to the
current input connection is a key down + key up event pair. | |||||||||||
Send the given UTF-16 character to the current input connection.
| |||||||||||
Replaces the current candidates view with a new one.
| |||||||||||
Controls the visibility of the candidates display area.
| |||||||||||
Controls the visibility of the extracted text area.
| |||||||||||
Replaces the current input view with a new one.
| |||||||||||
You can call this to customize the theme used by your IME's window.
| |||||||||||
Force switch to a new input method, as identified by id.
| |||||||||||
Re-evaluate whether the input method should be running in fullscreen
mode, and update its UI if this has changed since the last time it
was evaluated.
| |||||||||||
Re-evaluate whether the soft input area should currently be shown, and
update its UI if this has changed since the last time it
was evaluated.
|
Protected Methods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Performs a dump of the InputMethodService's internal state.
| |||||||||||
Called when the subtype was changed.
|
[Expand]
Inherited Methods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
From class
android.inputmethodservice.AbstractInputMethodService
| |||||||||||
From class
android.app.Service
| |||||||||||
From class
android.content.ContextWrapper
| |||||||||||
From class
android.content.Context
| |||||||||||
From class
java.lang.Object
| |||||||||||
From interface
android.content.ComponentCallbacks
| |||||||||||
From interface
android.content.ComponentCallbacks2
| |||||||||||
From interface
android.view.KeyEvent.Callback
|
Animation to use when showing the fullscreen extract UI after it had previously been hidden.
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
This corresponds to the global attribute resource symbol imeExtractEnterAnimation
.
Animation to use when hiding the fullscreen extract UI after it had previously been shown.
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
This corresponds to the global attribute resource symbol imeExtractExitAnimation
.
Background to use for entire input method when it is being shown in fullscreen mode with the extract view, to ensure that it completely covers the application. This allows, for example, the candidate view to be hidden while in fullscreen mode without having the application show through behind it.
May be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
May be a color value, in the form of "#rgb
", "#argb
",
"#rrggbb
", or "#aarrggbb
".
This corresponds to the global attribute resource symbol imeFullscreenBackground
.
The back button will close the input window.
This input method will consume the back key.
This input method will not consume the back key.
You can call this to try to enable hardware accelerated drawing for
your IME. This must be set before onCreate()
, so you
will typically call it in your constructor. It is not always possible
to use hardware acclerated drawing in an IME (for example on low-end
devices that do not have the resources to support this), so the call
returns true if it succeeds otherwise false if you will need to draw
in software. You must be able to handle either case.
Returns the visibility mode (either View.INVISIBLE
or View.GONE
) of the candidates view when it is not
shown. The default implementation returns GONE when
isExtractViewShown()
returns true,
otherwise VISIBLE. Be careful if you change this to return GONE in
other situations -- if showing or hiding the candidates view causes
your window to resize, this can cause temporary drawing artifacts as
the resize takes place.
Return the currently active InputBinding for the input method, or null if there is none.
Retrieve the currently active InputConnection that is bound to the input method, or null if there is none.
Return the maximum width, in pixels, available the input method. Input methods are positioned at the bottom of the screen and, unless running in fullscreen, will generally want to be as short as possible so should compute their height based on their contents. However, they can stretch as much as needed horizontally. The function returns to you the maximum amount of space available horizontally, which you can use if needed for UI placement.
In many cases this is not needed, you can just rely on the normal view layout mechanisms to position your views within the full horizontal space given to the input method.
Note that this value can change dynamically, in particular when the screen orientation changes.
Return text that can be used as a button label for the given
EditorInfo.imeOptions
. Returns null
if there is no action requested. Note that there is no guarantee that
the returned text will be relatively short, so you probably do not
want to use it as text on a soft keyboard key label.
imeOptions | The value from @link EditorInfo#imeOptions EditorInfo.imeOptions}. |
---|
Return whether the fullscreen extract view is shown. This will only
return true if isFullscreenMode()
returns true, and in that
case its value depends on the last call to
setExtractViewShown(boolean)
. This effectively lets you
determine if the application window is entirely covered (when this
returns true) or if some part of it may be shown (if this returns
false, though if isFullscreenMode()
returns true in that case
then it is probably only a sliver of the application).
Return whether the input method is currently running in
fullscreen mode. This is the mode that was last determined and
applied by updateFullscreenMode()
.
Return whether the soft input view is currently shown to the
user. This is the state that was last determined and
applied by updateInputViewShown()
.
Returns true if we have been asked to show our input view.
Called when a new client has bound to the input method. This
may be followed by a series of onStartInput(EditorInfo, boolean)
and onFinishInput()
calls as the user navigates through its
UI. Upon this call you know that getCurrentInputBinding()
and getCurrentInputConnection()
return valid objects.
Compute the interesting insets into your UI. The default implementation
uses the top of the candidates frame for the visible insets, and the
top of the input frame for the content insets. The default touchable
insets are TOUCHABLE_INSETS_VISIBLE
.
Note that this method is not called when
isExtractViewShown()
returns true, since
in that case the application is left as-is behind the input method and
not impacted by anything in its UI.
outInsets | Fill in with the current UI insets. |
---|
Take care of handling configuration changes. Subclasses of
InputMethodService generally don't need to deal directly with
this on their own; the standard implementation here takes care of
regenerating the input method UI as a result of the configuration
change, so you can rely on your onCreateInputView()
and
other methods being called as appropriate due to a configuration change.
When a configuration change does happen,
onInitializeInterface()
is guaranteed to be called the next
time prior to any of the other input or UI creation callbacks. The
following will be called immediately depending if appropriate for current
state: onStartInput(EditorInfo, boolean)
if input is active, and
onCreateInputView()
and onStartInputView(EditorInfo, boolean)
and related
appropriate functions if the UI is displayed.
newConfig | The new device configuration. |
---|
Update the given window's parameters for the given mode. This is called when the window is first displayed and each time the fullscreen or candidates only mode changes.
The default implementation makes the layout for the window MATCH_PARENT x MATCH_PARENT when in fullscreen mode, and MATCH_PARENT x WRAP_CONTENT when in non-fullscreen mode.
win | The input method's window. |
---|---|
isFullscreen | If true, the window is running in fullscreen mode and intended to cover the entire application display. |
isCandidatesOnly | If true, the window is only showing the candidates view and none of the rest of its UI. This is mutually exclusive with fullscreen mode. |
Called by the system when the service is first created. Do not call this method directly.
Create and return the view hierarchy used to show candidates. This will be called once, when the candidates are first displayed. You can return null to have no candidates view; the default implementation returns null.
To control when the candidates view is displayed, use
setCandidatesViewShown(boolean)
.
To change the candidates view after the first one is created by this
function, use setCandidatesView(View)
.
Called by the framework to create the layout for showing extacted text.
Only called when in fullscreen mode. The returned view hierarchy must
have an ExtractEditText
whose ID is
inputExtractEditText
.
Implement to return our standard InputMethodService.InputMethodImpl
. Subclasses
can override to provide their own customized version.
Implement to return our standard InputMethodService.InputMethodSessionImpl
. Subclasses
can override to provide their own customized version.
Create and return the view hierarchy used for the input area (such as a soft keyboard). This will be called once, when the input area is first displayed. You can return null to have no input area; the default implementation returns null.
To control when the input view is displayed, implement
onEvaluateInputViewShown()
.
To change the input view after the first one is created by this
function, use setInputView(View)
.
Called by the system to notify a Service that it is no longer used and is being removed. The service should clean up any resources it holds (threads, registered receivers, etc) at this point. Upon return, there will be no more calls in to this Service object and it is effectively dead. Do not call this method directly.
Called when the application has reported auto-completion candidates that it would like to have the input method displayed. Typically these are only used when an input method is running in full-screen mode, since otherwise the user can see and interact with the pop-up window of completions shown by the application.
The default implementation here does nothing.
Override this to control when the input method should run in
fullscreen mode. The default implementation runs in fullsceen only
when the screen is in landscape mode. If you change what
this returns, you will need to call updateFullscreenMode()
yourself whenever the returned value may have changed to have it
re-evaluated and applied.
Override this to control when the soft input area should be shown to
the user. The default implementation only shows the input view when
there is no hard keyboard or the keyboard is hidden. If you change what
this returns, you will need to call updateInputViewShown()
yourself whenever the returned value may have changed to have it
re-evaluated and applied.
This is called when the user has selected a context menu item from the
extracted text view, when running in fullscreen mode. The default
implementation sends this action to the current InputConnection's
performContextMenuAction(int)
, for it
to be processed in underlying "real" editor. Re-implement this to
provide whatever behavior you want.
This is called when the user has performed a cursor movement in the extracted text view, when it is running in fullscreen mode. The default implementation hides the candidates view when a vertical movement happens, but only if the extracted text editor has a vertical scroll bar because its text doesn't fit. Re-implement this to provide whatever behavior you want.
dx | The amount of cursor movement in the x dimension. |
---|---|
dy | The amount of cursor movement in the y dimension. |
This is called when the user has moved the cursor in the extracted text view, when running in fullsreen mode. The default implementation performs the corresponding selection change on the underlying text editor.
This is called when the user has clicked on the extracted text view, when running in fullscreen mode. The default implementation hides the candidates view when this happens, but only if the extracted text editor has a vertical scroll bar because its text doesn't fit. Re-implement this to provide whatever behavior you want.
This is called when, while currently displayed in extract mode, the current input target changes. The default implementation will auto-hide the IME if the new target is not a full editor, since this can be a confusing experience for the user.
Called when the candidates view is being hidden from the user. This will be called either prior to hiding the window, or prior to switching to another target for editing.
The default implementation uses the InputConnection to clear any active composing text; you can override this (not calling the base class implementation) to perform whatever behavior you would like.
finishingInput | If true, onFinishInput() will be
called immediately after.
|
---|
Called to inform the input method that text input has finished in
the last editor. At this point there may be a call to
onStartInput(EditorInfo, boolean)
to perform input in a
new editor, or the input method may be left idle. This method is
not called when input restarts in the same editor.
The default implementation uses the InputConnection to clear any active composing text; you can override this (not calling the base class implementation) to perform whatever behavior you would like.
Called when the input view is being hidden from the user. This will be called either prior to hiding the window, or prior to switching to another target for editing.
The default implementation uses the InputConnection to clear any active composing text; you can override this (not calling the base class implementation) to perform whatever behavior you would like.
finishingInput | If true, onFinishInput() will be
called immediately after.
|
---|
Override this to intercept generic motion events before they are processed by the application. If you return true, the application will not itself process the event. If you return false, the normal application processing will occur as if the IME had not seen the event at all.
event | The motion event being received. |
---|
This is a hook that subclasses can use to perform initialization of their interface. It is called for you prior to any of your UI objects being created, both after the service is first created and after a configuration change happens.
Override this to intercept key down events before they are processed by the application. If you return true, the application will not process the event itself. If you return false, the normal application processing will occur as if the IME had not seen the event at all.
The default implementation intercepts KeyEvent.KEYCODE_BACK
if the IME is currently shown, to
possibly hide it when the key goes up (if not canceled or long pressed). In
addition, in fullscreen mode only, it will consume DPAD movement
events to move the cursor in the extracted text view, not allowing
them to perform navigation in the underlying application.
Default implementation of KeyEvent.Callback.onKeyLongPress()
: always returns false (doesn't handle
the event).
Override this to intercept special key multiple events before they are processed by the application. If you return true, the application will not itself process the event. If you return false, the normal application processing will occur as if the IME had not seen the event at all.
The default implementation always returns false, except when in fullscreen mode, where it will consume DPAD movement events to move the cursor in the extracted text view, not allowing them to perform navigation in the underlying application.
Override this to intercept key up events before they are processed by the application. If you return true, the application will not itself process the event. If you return false, the normal application processing will occur as if the IME had not seen the event at all.
The default implementation intercepts KeyEvent.KEYCODE_BACK
to hide the current IME UI if it is shown. In
addition, in fullscreen mode only, it will consume DPAD movement
events to move the cursor in the extracted text view, not allowing
them to perform navigation in the underlying application.
The system has decided that it may be time to show your input method.
This is called due to a corresponding call to your
InputMethod.showSoftInput()
method. The default implementation uses
onEvaluateInputViewShown()
, onEvaluateFullscreenMode()
,
and the current configuration to decide whether the input view should
be shown at this point.
flags | Provides additional information about the show request,
as per InputMethod.showSoftInput() . |
---|---|
configChange | This is true if we are re-showing due to a configuration change. |
Called when only the candidates view has been shown for showing
processing as the user enters text through a hard keyboard.
This will always be called after onStartInput(EditorInfo, boolean)
,
allowing you to do your general setup there and just view-specific
setup here. You are guaranteed that onCreateCandidatesView()
will have been called some time before this function is called.
Note that this will not be called when the input method
is running in full editing mode, and thus receiving
onStartInputView(EditorInfo, boolean)
to initiate that operation. This is only
for the case when candidates are being shown while the input method
editor is hidden but wants to show its candidates UI as text is
entered through some other mechanism.
info | Description of the type of text being edited. |
---|---|
restarting | Set to true if we are restarting input on the same text field as before. |
Called to inform the input method that text input has started in an editor. You should use this callback to initialize the state of your input to match the state of the editor given to it.
attribute | The attributes of the editor that input is starting in. |
---|---|
restarting | Set to true if input is restarting in the same editor such as because the application has changed the text in the editor. Otherwise will be false, indicating this is a new session with the editor. |
Called when the input view is being shown and input has started on
a new editor. This will always be called after onStartInput(EditorInfo, boolean)
,
allowing you to do your general setup there and just view-specific
setup here. You are guaranteed that onCreateInputView()
will
have been called some time before this function is called.
info | Description of the type of text being edited. |
---|---|
restarting | Set to true if we are restarting input on the same text field as before. |
Override this to intercept trackball motion events before they are processed by the application. If you return true, the application will not itself process the event. If you return false, the normal application processing will occur as if the IME had not seen the event at all.
event | The motion event being received. |
---|
Called when the previous bound client is no longer associated
with the input method. After returning getCurrentInputBinding()
and getCurrentInputConnection()
will no longer return
valid objects.
Called when the application has reported a new location of its text cursor. This is only called if explicitly requested by the input method. The default implementation does nothing.
Called when the application has reported new extracted text to be shown due to changes in its current text state. The default implementation here places the new text in the extract edit text, when the input method is running in fullscreen mode.
Called when the fullscreen-mode extracting editor info has changed, to update the state of its UI such as the action buttons shown. You do not need to deal with this if you are using the standard full screen extract UI. If replacing it, you will need to re-implement this to put the appropriate action button in your own UI and handle it, and perform any other changes.
The standard implementation turns on or off its accessory area
depending on whether there is an action button, and hides or shows
the entire extract area depending on whether it makes sense for the
current editor. In particular, a TYPE_NULL
or
TYPE_TEXT_VARIATION_FILTER
input type will turn off the
extract area since there is no text to be shown.
Called when the fullscreen-mode extracting editor info has changed,
to determine whether the extracting (extract text and candidates) portion
of the UI should be shown. The standard implementation hides or shows
the extract area depending on whether it makes sense for the
current editor. In particular, a TYPE_NULL
input type or IME_FLAG_NO_EXTRACT_UI
flag will
turn off the extract area since there is no text to be shown.
Called when the application has reported a new selection region of the text. This is called whether or not the input method has requested extracted text updates, although if so it will not receive this call if the extracted text has changed as well.
The default implementation takes care of updating the cursor in the extract text, if it is being shown.
Called when the user tapped or clicked a text view. IMEs can't rely on this method being called because this was not part of the original IME protocol, so applications with custom text editing written before this method appeared will not call to inform the IME of this interaction.
focusChanged | true if the user changed the focused view by this click. |
---|
Called when the input method window has been hidden from the user, after previously being visible.
Called when the input method window has been shown to the user, after previously not being visible. This is done after all of the UI setup for the window has occurred (creating its views etc).
Close this input method's soft input area, removing it from the display. The input method will continue running, but the user can no longer use it to generate input by touching the screen.
flags | Provides additional operating flags. Currently may be
0 or have the InputMethodManager.HIDE_IMPLICIT_ONLY bit set.
|
---|
Ask the input target to execute its default action via
InputConnection.performEditorAction()
.
fromEnterKey | If true, this will be executed as if the user had
pressed an enter key on the keyboard, that is it will not
be done if the editor has set EditorInfo.IME_FLAG_NO_ENTER_ACTION . If false, the action will be
sent regardless of how the editor has set that flag. |
---|
Send the given key event code (as defined by KeyEvent
) to the
current input connection is a key down + key up event pair. The sent
events have KeyEvent.FLAG_SOFT_KEYBOARD
set, so that the recipient can identify them as coming from a software
input method, and
KeyEvent.FLAG_KEEP_TOUCH_MODE
, so
that they don't impact the current touch mode of the UI.
Note that it's discouraged to send such key events in normal operation;
this is mainly for use with TYPE_NULL
type
text fields, or for non-rich input methods. A reasonably capable software
input method should use the
commitText(CharSequence, int)
family of methods
to send text to an application, rather than sending key events.
keyEventCode | The raw key code to send, as defined by
KeyEvent .
|
---|
Send the given UTF-16 character to the current input connection. Most
characters will be delivered simply by calling
InputConnection.commitText()
with
the character; some, however, may be handled different. In particular,
the enter character ('\n') will either be delivered as an action code
or a raw key event, as appropriate. Consider this as a convenience
method for IMEs that do not have a full implementation of actions; a
fully complying IME will decide of the right action for each event and
will likely never call this method except maybe to handle events coming
from an actual hardware keyboard.
charCode | The UTF-16 character code to send. |
---|
Replaces the current candidates view with a new one. You only need to
call this when dynamically changing the view; normally, you should
implement onCreateCandidatesView()
and create your view when
first needed by the input method.
Controls the visibility of the candidates display area. By default it is hidden.
Controls the visibility of the extracted text area. This only applies
when the input method is in fullscreen mode, and thus showing extracted
text. When false, the extracted text will not be shown, allowing some
of the application to be seen behind. This is normally set for you
by onUpdateExtractingVisibility(EditorInfo)
. This controls the visibility
of both the extracted text and candidate view; the latter since it is
not useful if there is no text to see.
Replaces the current input view with a new one. You only need to
call this when dynamically changing the view; normally, you should
implement onCreateInputView()
and create your view when
first needed by the input method.
You can call this to customize the theme used by your IME's window.
This theme should typically be one that derives from
Theme_InputMethod
, which is the default theme
you will get. This must be set before onCreate()
, so you
will typically call it in your constructor with the resource ID
of your custom theme.
theme | The style resource describing the theme. |
---|
Force switch to a new input method, as identified by id. This input method will be destroyed, and the requested one started on the current input field.
id | Unique identifier of the new input method ot start. |
---|
Re-evaluate whether the input method should be running in fullscreen
mode, and update its UI if this has changed since the last time it
was evaluated. This will call onEvaluateFullscreenMode()
to
determine whether it should currently run in fullscreen mode. You
can use isFullscreenMode()
to determine if the input method
is currently running in fullscreen mode.
Re-evaluate whether the soft input area should currently be shown, and
update its UI if this has changed since the last time it
was evaluated. This will call onEvaluateInputViewShown()
to
determine whether the input view should currently be shown. You
can use isInputViewShown()
to determine if the input view
is currently shown.
Performs a dump of the InputMethodService's internal state. Override to add your own information to the dump.
fd | The raw file descriptor that the dump is being sent to. |
---|---|
fout | The PrintWriter to which you should dump your state. This will be closed for you after you return. |
args | additional arguments to the dump request. |
Called when the subtype was changed.
newSubtype | the subtype which is being changed to. |
---|